Blender Baking in Cycles

You may not have noticed that Blender has more than one render engine. It includes:

  • Blender Render
  • Blender Game
  • Cycles

By default Blender uses the Blender Render, which is often referred to as Blender Internal. Cycles is the newer render engine. It uses NODES for many of its rendering features. While nodes are quite different from what many of us are used to, nodes mode texturing does get the process out where one can see what is happening with the render process. A person can also insert modifications into the processing stream at any point.

[youtube Ow2cDaivDVo]

I like using nodes for texturing. I haven’t used them much because there was no way, at least that I knew, to bake Cycles rendered textures for use in Second Life™. Now we can. 

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Second Life News 2014-7

Servers

Not much to report here. Last week we knew that the Release Candidate (RC) channels would not be getting an update. Next week (8) the Lindens are anticipating rolling out a release to the RC channels. Again it will be one release rolling to all three channels.

Capella at night. Materials & Projectors
Capella at night. Materials & Projectors

The package will be a fix for a rare problem estate managers see when restarting a region. It seems when they are the last avatar out, the get logged off. Seems the server is shutting down before they are completely out. This fix will adjust the time between last avatar out and shut down.

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Avastar 1-1 Release Candidate

Gaia Clary has an update of Avastar out: RC 1-1. This version has files dated 2/10/2014.

There is also a test version out: avastar-1-1-973_blender-2-65. The files in this release are dated 2/14/2014. So, the test file is a bit newer than the RC release. There is no information on what has changed.

There is also a preview video out (updated 2 weeks ago) showing the rigging of a quadruped, horse in this case. See:

[youtube wnsZiaD6CPY]

Remember. In regard to Fitted Mesh the Blender Collada export for Second Life is broken. For now only the Avastar Collada export is working for Fitted Mesh. If you are rigging to only the mbones, Blender’s Collada export works.

 

Fitted Mesh Blender Problem 2014-7

Listening in the Avastar User Group tonight I found out there is a problem with both Blender and the SL Viewer when working with Collision Bone exports.

[youtube I91MqgrbQyw]

The viewer does not preview the weighted mesh you are uploading correctly. That means you will have to upload the mesh item and try it on to see whether it is working or not. This seems to be a problem in the SL Viewer code and apparently is reported as happening in Singularity too. I expect we’ll hear of the problem in other third party viewers too. 

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Black Dragon Viewer Update 2.3.9.3

Niran has an ‘emergency’ release of Black Dragon out. Niran announced it a couple of days ago, I’m just now getting around to mentioning it. The announcement is here: Emergency Update 2.3.9.3.

 

This viewer has changes to the UI and how one controls their avatar. The video does not really explain what is happening. I have Niran’s explanation that appears in the blog after the video.

[youtube yRuGYRydCkg]

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CtrlAltStudio Viewer Version 1.1.8.34413 (Alpha 8)

David Rowe has been building a version of the SL Viewer, well, the Firestorm version of the SL Viewer, that supports Shutter glasses and the Oculus Rift. These versions are labeled experimental., probably for multiple reasons. There is no doubt the viewer is experimental for the very obvious reasons the Rift has yet to be officially released and the Lab has yet to release a viewer with Rift support.

David has deliberately avoided doing much with the user interface for his Rift supporting viewer. His intention was to wait until the Lab released their viewer. I suppose with a base UI established a decision could be made whether that wheel was round enough or needed improvement. 

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