You may not have noticed that Blender has more than one render engine. It includes:
- Blender Render
- Blender Game
- Cycles
By default Blender uses the Blender Render, which is often referred to as Blender Internal. Cycles is the newer render engine. It uses NODES for many of its rendering features. While nodes are quite different from what many of us are used to, nodes mode texturing does get the process out where one can see what is happening with the render process. A person can also insert modifications into the processing stream at any point.
[youtube Ow2cDaivDVo]
I like using nodes for texturing. I haven’t used them much because there was no way, at least that I knew, to bake Cycles rendered textures for use in Second Life™. Now we can.
