You can see a YouTube video that previews the coming Firestorm Viewer. If you don’t know, Firestorm is the next generation Phoenix Viewer based on series 2 code. The video shows how to work with the new Firestorm Viewer user interface. The video lasts 15 minutes.
UPDATE: 3/2012 – The site where the HAX files can be downloaded is down. It may come back… or not.
Photoshop CS4 and 5 and Blender will allow one to accomplish the same thing as HAX. Both are easier as you can work directly on the 3D avatar. Look through the Mesh Clothing tutorials to see how to get the avatar model.
UPDATE: claireharford has started hosting the files needed for Multi-Chan Hax.LINK
Multi-Chan Hax - Image 1
I’ve taken some time to play with the multi-chan hax filter. It works, but it is not intuitive. The video tutorial that MistressOfDesign made on faces and socks helps. I think she did an excellent job fitting a lot of information in the time allotted. But, it still leaves things to be figured out.
Multi-Chan Hax Interface - Image 2
When you want to make a pair of pants or a top you’ll find you need to know more. I’ve been sorting my way through Multi-Chan Hax (MCH). Below is what I’ve learned so far from starting a top/blouse. One thing I’ve learned is when it comes to making tops MCH is a tool to help you make things, NOT a tool that does everything for you.
If you want to follow along, look at the first tutorial on Multi-Chan Hax that I published and get MCH installed and tested. Also know this is not a Photoshop (PS) tutorial nor a beginner’s tutorial, it’s about MCH. So, I won’t be explaining how to do PS things. I’ll assume you know the basics of image editing and compositing. You’ll have to Google for PS help.
UPDATE: 3/2012 – This was neat, but the site with the download is down. It may come back or there may be another download site. I do not know of another site and we can only hope the site comes back.
Photoshop CS4 and 5 Extended allow one to skip using HAX and work directly on the 3D avatar model. Blender will also allow import of the SL avatar model. One can use its texturing and painting tools to work directly on the model.
So, unfortunately, as with many things, HAX and this article are out of date.
UPDATE: claireharford has started hosting the files needed for Multi-Chan Hax.LINK
This is neat. If you are a clothes maker in Second Life, you need to know about this way of making clothes. Clair Hartford posted a tutorial on the SL blogrum today. I think the thing is awesome. I’m excited. If you want to make seamless clothes, this is something you really want to know. This process has been around since 2009 and I’m just now finding out about it. Darn.
I know this is off topic for this blog. But, after spending most of the day trying to find out how to do this I had to put the answer where it can be used… and where I can find it when I forget how it is done.
It has been over a year since I last tweaked my video card for use with Second Life. A recent exchange in comments with Lance Corrimal, Dolphin Viewer, got me wondering about how I have my video card setup. It’s been over a year since I last made changes. When using the default High setting without other tweaks I get from 15 FPS to 80 FPS with my 8800 GTS depending on which viewer and which region I’m in.
Yay! Torley. There is a new wiki page up telling you how to see the DoF effect. You will need a pretty hot graphics card. My nVidia 8800 GTS will do it.
Rather than tell you more about DoF, visit the wiki page for videos by residents and the Torley tutorial.