Second Life news Week 14

There are some interesting bits of information coming out. I have some here from the Content and Mesh UG.


This is Google’s famous tool for building 3D models. It has a low learning curve and quite a bit of ability. Using it came up in the Content and Mesh Meeting Monday.

Content/Mesh Meeting

It seems people are building things using Sketchup and bringing them into Second Life. All works well until they UNLINK them. A 100 prim Land Impact can jump to 500 prims. The reason is Sketchup makes a model as lots of small parts. When one unlinks the parts all the less than 1 prim costs that were being added together while linked, have nothing to add up with and thus round up to 1. The round up kills the prim savings.

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