Project Sansar in the News Week 38

Lindal Kidd posted about this article: FLASH! Sansar Makes the News. This is an article on Tom’s Hardware. This is a site I often visit to find out which video card or motherboard is best for a particular use. I am happy to see they took time to write about Sansar. I checked it out to see if there was anything new in the article. There was!

~ Sunburned Bridges ~

~ Sunburned Bridges ~

Quoting from  :

Linden Lab is creating its own proprietary rendering engine to make this happen. I asked why the company took this direction rather than use existing options, and was told that the problems the company has run into over the years with Second Life made it clear that the company needed an engine designed from the ground up for this platform.

The company needed the ability to make the creator tools simple to use, a task for which the current available engines are not suitable. Project Sansar offers a whole package, including the underlying multi-user functionality, hosting, assets and tools. Additionally, Linden Lab is designing Project Sansar to be accessible through several different media.

For me this is news. Previously I think most of us thought the Lab was building on top of another game engine, Unreal, Cry, Unity… something. But, here we find out the Lab is building its own game engine. Wow. Continue reading

Sansar: Character Customization

With Project Sansar in development at the Lab the inhabitants of Second Life™ are wondering what avatars will look like in the new world. I don’t know. But, a game just reaching its final Beta test may give a clue. It certainly shows what is possible. Check this video.

The game is Bless – Embers in the storm. An MMO. The Korean developers have been working on this game without much hype. The video shows an AWESOME character customization capability. You may have noticed it includes tattoos and even scares. You can tweak the eyelashes… (Note: Bless is just completing its 3rd closed beta and headed toward open beta. Bless news. And we have no idea when a US version will be available.)  Continue reading

Second Life: Sansar Separation Anxiety

Another Second Life™ anxiety discussed in the Drax Radio Hour Episode #81 is one being called separation anxiety. I’ll explain.

Separation Anxieties

Leaving Second Life and having to leave all our stuff behind is an anxiety for many. This last week I’ve been on a quest to update my collection of stockings. It is a costly thing. But, I love my Slink feet. My Babel Fashion stockings have no appliers. Trying to change a copy of the feet so the skin and a similar stocking with an applier match the lag just hasn’t worked for me. So, new stockings with appliers. So, will I have to leave my new stockings behind?

New Stockings

New Stockings

We are sure that most of what we have in Second Life is not going to transfer into Project Sansar. So… do I lose all my new stockings? No… but I don’t get to take them with me to Sansar. But, I don’t get to take my things to OpenSim. Nor did I get to take my things to Blue Mars or Cloud Party and likely not HyFy.  Continue reading

Virtual World Directions

Ciaran Laval in his blog has an article on Neoliberalism And Cardboard In Virtual Worlds And Games. Despite the title it is about the direction virtual worlds are going. He quotes from Elliot Murphy’s essay on computer games and politics:  Always a Lighthouse: Video Games and Radical Politics. This may give us another hint on Sansar’s economic model.

A cunning plan

A cunning plan

In America I suspect many will confuse the liberalism intended with the popular liberal/progressive ideology the mainstream media touts. In a 1984 style, radicals and socialists have taken over the word liberal for their use in describing socialism/collectivism, which are not liberal. But, in Ciaran’s quote we see neoliberalism is being used in its more classic meaning, i.e., the core tenets of neoliberalism: privatization, deregulation, commodification, and a celebration of personal profit. My kind of thinking.  Continue reading

Project Sansar & Second Life in the News

Ciaran Laval has an article I saw this morning: The Project Sansar Media Train Is Still Going Full Steam Ahead. In it he talks about two articles about Project Sansar with some mention of Second Life™.

Living My Own

Living My Own

There is not much of anything new to learn, but a couple of points. Ciaran does a good job analyzing what the two articles may mean for Sansar and Second Life.

Continue reading

Ebbe Interview August 2015

Ebbe Altberg, the Linden Lab CEO, has given another interview. Jo Yardley’s article Upload VR interviews Ebbe Altberg about SL and Sansar in a rather lovely setting is where I first saw mention of it.

https://www.youtube.com/watch?v=2mQj7TpE-Wc

Jo thinks liking the setting of the interview is on the ‘shallow’ side… the woman actually has some depth, so I suspect by her standards it might seem that way.

The video is 29 minutes. Sound is weak. The YouTube transcript is weak too. As Jo says there is not much to learn that we don’t already know.

Ebbe describes SL as the leader in user created virtual experiences.

He describes Sansar as a parallel universe to Second Life.

He says they are a couple of weeks away from letting in a few test users in to create content. Then add a few users under NDA and grow that to a hundred or so over the rest of 2015. May be have a 1.0 out by the end of 2016.

Update – PS: Be sure to check out Ciaran’s article on the interview: Project Sansar Buzz Appears To Be Launching The Second Life Of Second Life.

Second Life Bits Week  29

Answers

I think we all have questions about Project Sansar, aka SL 2.0. On the 14th a forum thread was started titled ‘Ask the CEO.’ There is a load of questions and answers.  See: Ask the CEO.

Castaway

Castaway

Ebbe is not talking about the avatar skeleton. Answering a direct question about whether skeletons other than the basic avatar will be available he answered ‘say tuned.’  Continue reading