Oculus Rift Imaginings

I came across this and thought it pretty neat. GameTrailers.com does the top ten thing pretty often. In this case they are imagining which games they would like to see/play via the Oculus Rift. They make some interesting observations.

Oculus and Licensed Environments?

Oculus and Licensed Environments?

I am seeing lots of people suggesting that exploration games and virtual worlds are going to be more fun with Oculus… I suspect that mostly depends on the user. But, I’m looking forward to it.

You may not have noticed but, Myst was in the opening section. It is at about 20 sec in that you see a glimpse of Myst.

0:30 Amnesia – Looking around for what is after you… scary real.  Continue reading

Oculus Has Competition – SpaceGlasses

Indigo Mertel posted on Facebook about these SpaceGlasses. cNet has an interview with the developer: Meta’s Meron Gribetz and the rise of the natural machine. But the fun part is the video.

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In an earlier article I pointed out the rush all the companies are in to capture a part of the mobile market. Oculus is in the race for mobile market share too.

 

Oculus Rift – VR Update

There is an update on KickStarter.com about the status of the Oculus Rift, which is adopting the name Oculus VR. See the update here: Shipping Update, E3 2013 Recap and Oculus 0.2.3 SDK Release – Update #38 – July 4th, 2013.

This update is about the release of the 1080p developer’s headset.

Scroll down the page to the comments about EVE-VR. This is a tech demo of the EVE Online space adventure game. It blew people away and won awards. The reviewers are raving about the immersive quality of the experience.

The Next Ten in Second Life

Some bloggers have become frustrated with Second Life™. I hear them talking out the frustration by writing about how bad SL is, how dumb the Lab is, how SL is dying, it is all over… yadda, yadda, yaddda… Then there are the bloggers that write as if they know what the Lab should do. Of course none of those writers are making US$45+ million per year. So, lets take a look at some possibilities.

Another look at Concurrency - 2012

Another look at Concurrency – 2012

Hamlet has written several articles, I take as mostly objective, about what is wrong and right with SL. So, lets start with those.

Many feel SL is losing users, land, and popularity. I tend to agree with that thinking about losing users. But, that is sort of like saying a 600 mph (965 kph) car has been nerfed to death when it only runs 500 mph. It is still way faster than most people’s car.

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Oculus Rift Update 2013-25

Jo Yardley has written up her firs hands on experience with the Oculus Rift (Rift). This is an excellent article that puts the state of the art in perspective. The current Rift’s are low resolution, but still impressive. See: Oculus Rift and Second Life.

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The day she saw the Rift the company was releasing a high resolution version, still beta. There is an even higher resolution version coming for retail sales.

Jo portrays the possibilities for this technology very well. The article is worth the read.

Hamlet recently published: Oculus VR Gets $15M in VC Funding – Virtual Reality Much More Likely to Go Mass Market.

Every indication is this tech will create sweeping changes to computer games and virtual worlds. Jo is portraying ways VR headsets could change RL activities. It will certainly change how we experience and build in Second Life.

Oculus Rift 2013-21

There is an interesting video about how Oculus VR™ (OVR) is changing the game design paradigms. I came across it in my Facebook browsing. 22 minutes. Nate Mitchell is speaking at GDC 2013 (Game Developers Conference) which ran from March 25 to 29.

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I’ve written about what I think the user interface problems will be. This video really gets into some of the problems and how people are handling them.

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Oculus Rift Update 2013-20

Jo Yardley, of 1920 Berlin fame, has an update on the Oculus Rift from Rod Humble. See: Rod Humble: Oculus Rift already in Second Life, want to make it excellent. The title pretty much says it all. But, Jo provides some interesting background making it worth the read time.

Oculus Rift COmpared to other display systems.

Oculus Rift Compared to other display systems.

I think Jo is somewhat representative of builders like Loki Eliot, Penny Patton, and others that create fantastic builds. I expect many of that caliber builders will be looking at their builds though Oculus Rift eyes.

I suspect that a shift to Oculus Rift will change how Second Life is built and experienced. While I am looking forward to the Oculus Rift arriving in a retail version I am probably not as excited about it as Jo. It will affect all the things she says it will affect. But…

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Oculus Rift Integration

There is a good article on FastCoLabs: What’s The Big Problem With Developing Oculus Rift VR?

It seems it is not that hard to integrate into a game. Team Fortress 2 has an Oculus Rift interface now. Valve, the owners and operators of Steam, helped create the interface.

Joe Ludwig, one of the Valve programmers behind the Rift implementation, said, “Figuring out how to combine mouse and keyboard input with head tracking was not very well explored territory, so we had to break some new ground there.”

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