Avastar Rigging and Animation

You may notice some of the newer animations in Second Life are getting better. There is motion capture to thank for some measure of improvement. Another contributor to the improvement is Avastar, a for purchase add-on to Blender.

One of the other handy features of Avastar is the ability to handle rigging a mesh. So, clothes makers and those making other objects rigged to the avatar will find Avastar a handy tool. I think this video gives one a good example of what it can do.

[youtube P81l1NP3yck]

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Facial Expressions Tutorial

This is something I found interesting. I’m sure many of us in Second Life have facial expression HUD’s (If you are new that is Heads Up Display – the control panels one attaches to their screen). Those work for some situations and photographs.

If one wants more expression, and sublte expressions, that can be done with changing your shape. Sound a bit scary? If you have tweaked your shape like I have for over a year now, making changes may not sound like fun. However one can back up their shape. There are several ways to do that. The two easy ones are copy the shape in inventory and via Appearance save it as a new shape. I use a name and date so I know which is the latest.

If you want to expreiment, check out Melanie Kidd’s tutorial on Grid Expectations: subtle facial expressions for Second Life