Today Kelly Linden had a meeting in Ambleside, AGNI. It is sort of the Scripting part of Content Creation/Mesh Import/Scripting Group.
LLCastRay()
This is a new feature being added to the Linden Scripting Language (LSL). Many scripters in SL are eagerly awaiting its roll to the main grid. Right now we rez and throw prims to simulate bullets fired from a gun. While effective it is not the most efficient way to simulate bullets. In laggy sim’s one can literally walk on bullets at the sim edge.
Kelly is hoping to see this feature make it to the main grid soon. Exactly when is unclear. It seems to be wrapped in the Mesh release. His advice is to add a request for the release date information to the Mesh Meeting Agenda. I have to wonder if all the various things wrapped in the mesh release is suggesting the Lindens are planning some big news media splash.


