Scripting User Group Closing?

For the last few weeks there has not been much going on in the Scripting User group that Kelly Linden chairs. The group has been getting smaller, fewer people attending. There has also been less to report about in regard to scripting. Today’s meeting was no exception.

The news we have been getting from Kelly has been more about server upgrades than scripting upgrades. So, Kelly is considering rolling the user group into Andrew Linden’s Server/Scripting User Group that meets Tuesday and Friday.

While uncertain, today’s meeting may have been the last scripting group meeting. Kelly is usually at Andrews meetings, so it will still be possible to discuss scripting problems with him.

Does this suggest that we will see a period of slower growth in the Linden Scripting Language? That is hard to say. Time will tell.

Sailor’s Dilemma: Havok Upgrades

One of my readers is into sailing. Sailors have been having some problems with region crossings. We all have. Region crossings are an old problem that the Lab has worked on for years. It is a complex problem unique to Second Life™. The current Havok upgrade arriving with Pathfinding is a concern for the sailors because of know problems, which lead to the following in-world note.

Hi.   I’m a reader of your server and scripting blogs, an active sailor, and Head Race Director for one of the clubs.  

I was talking yesterday to our Estate Owner who is contemplating a bulletin to our members warning about what I think some are calling “Hell week”.  

I have not been in world as much as normal over the last couple of months because of RL. So, I’m not fully up to speed on what’s going on.   I’ve done some spelunking around and think I’ve got a rough notion of the issues at a superficial level anyway.    I’ve drafted a note (which I’m dropping on you) that we might send round to our members.   I would really appreciate it if you could take a look at it and set me straight if I have got the situation wrong.  

I’ll be checking Oskar’s forum for specifics on this week’s roll, I haven’t seen anything yet.

I won’t relate the attached note card. The preliminary bulletin ties Havok and Pathfinding to closely together, but it was pretty much right on and the sentiments understandable. There is a problem with Havok Physics Engine upgrades. The problem comes from how Havok handles moving-mesh-objects or dynamic objects like a vehicle or boat. The Havok people are constantly improving their system, as is every company that makes physics engines for games.

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Niran’s Viewer Update

Niran is releasing a new version about each week. The coming 1.44 release is delayed white new code from Linden Lab™ is integrated and debugged. And the user interface is being redone.

Niran Viewer 1.43 Splash Screen

Version 1.43 is available for download. The news on http://niranv-sl.blogspot.com advises that the version is going to be buggy and crash prone. But, it does have new code and fixes coming out of the Lab.

NiranV 1.43 Download 32bit. A 64-bit version is available. The download is about 42mb and only takes a couple of minutes. Niran recommends clearing the settings and cache when installing new versions.

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Dolphin Viewer 3 – 3.3.13.24707

Dolphin Viewer Logo
Logo

Dolphin Viewer 3 has had a number of quick releases recently. Most of these are for fixing bugs. Recently there was a problem with shadows. That has been fixed in this release.

The announcement for this release is: Bugfix Release – Dolphin Viewer 3 3.3.13.24707.

You can find the downloads here: Dolphin Viewer Download.

The download is about 28mb and takes a couple of minutes.

The install is typical, nothing special.

The install saves all your settings. With Lighting & Shadows and Ambient Occlusion turned on with HIGH settings I get 20 to 25 FPS. Turning on Sun/Moon Shadows pulls me down to 16 to 18 FPS.

The shadows look pretty good.

One of the things I’m finding I enjoy is the feature in Preferences -> Dolphin 3 -> User Interface -> Allow Separate Search Terms on each Inventory Tab. Try it. You’ll like it.

 

Working with #SL Male Shape

Some of the avatar files have a male shape included. Others appear to NOT have the separate male shape. You can also import a male shape to Blender by exporting one from SL. See Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial for information on how to export from Second Life® and details on which shapes are what.

Revealing the Male Shape

This tutorial is about working with Blender 2.63a shape keys to get the male shape. It will also give you some idea of how the Alternate or Redpoly Deformer can work.

If you make petites or giants, getting a copy of the male model that is well weighted is important. If you have tried exporting the male model as a mesh for use in SL, you likely ran into problems. This tutorial will help with exporting the male model.

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MetaReality Week 27

This week the podcast is interesting. Lots of opinions are voiced and lots of SL news is touched on. There is not a lot of what I think of as hard news. But, you’ll gain an idea of where some things are headed and probably some insights.

Metareality Podcasts

I’ve provided time marks and my take on the discussion. I have not tried to relate the opinions, I would likely get that wrong and I see that as unfair to the MetaReality cast. So, listen to the audio to get the opinions and apply your own personalized interpolations.

MetaReality Podcast: Healthy Competition

00:00 to 02:15 – Introductions

02:30 – Review Mesh Deformer developments.

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