I’ve put coverage of Pathfinding in several updates this week (29). This post has some of the unique items less related to other topics.

Vehicles
Right now the main Pathfinding concern is how vehicles work with the new Havok Physics Engine version. Depending on who one asks, they work well or not at all. So, far that seems to be a matter of whether the vehicle is built well or not. I know saying ‘well’ is an over simplification.
The concern is not really with Pathfinding. It is Havok. But, Pathfinding precipitates the change from height maps to terrain mesh. That change is breaking some content…
The Lab does not resist breaking what they consider poorly made content, at least not in all cases. This seems to be one of those cases.
One of the big problems with vehicles and the new Havok is the use of collision surfaces made from sculpties and tori. Using either for the physical items in a vehicle is going to fail.
Report vehicle problems in PF regions in the PathBug project, so the right Lindens will see it.

