#SL Mesh Deformer Update Week 48

In my #SL News on the 15th I reported I think the Mesh Deformer Project is setting off to the side. I mention that from Oz Linden’s perspective interest in the Deformer has died out. That drew some reaction in several places. Since a couple of days after the article things have picked up. I doubt I did all that. But, people are getting the word out.

Blender 2.64a – Transform/Rotation

I’ve also gotten several questions that surprised me. Some are pointing out they are new to this issue… which while that surprises me it shouldn’t. This project started a year ago and we have had a lot of people come in and leave during that period. So, I’m going to try to update things get people together.

If you find people confused on what testing is in progress and what needs to be done, please refer them here.

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#SL ADITI Grid Problems

This last week we started seeing problems in ADITI. Or at least I just started hearing about them and running into them myself.

BUG-775No L$ on Aditi – 14/Nov/12

BUG-762I lost de uploads mesh and all lindens in aditi grid. – 13/Nov/12

BUG-807unable to use our inventory on the beta seconlife ..stuck on the log on screen.. as well i have partial access to inventory… passwords 3-5 times changed in 2 weeks – 16/Nov/12

BUG-809Bug – 807 occurs on multiple viewers as well i am not the only person affected it happens as well from viewer second life will post my viewer details – 16/Nov/12

BUG-810ON BETA GRID part of the inventory never works. Sometimes stuck in login screen for hours. Sometimes AV and inventory not rezzing at all. – 16/Nov/12

Maestro Linden says some of the ADITI problems were due to a hard disk filling up. That supposedly has been taken care of. But, I am still having problems logging in or doing much of anything on ADITI.

If you are seeing these problems, file a JIRA and reference the JIRA item that is most similar to what you experienced.

#SL News 2 Week 46

In the USA Thursday 11/22 is Thanksgiving Holiday. So, week 47 is going to be a ‘no change window’ for Second Life™ upgrades. Also, the normal Server Beta User Group meeting won’t happen.

Screen from BUG-797 – Showing OTHER People’s HUD’s (See last section)

Server Side Memory Leak

Some people are hearing of script lock ups. Examination of the servers where this is reported reveals memory use at the 32-bit process limit. Maestro Linden thinks recent sensor changes were the source of that problem. In any event the sensor memory leaks have been fixed. I’m unclear on whether those fixes are in the current RC channels.

Still some locks up are being seen. If you are experiencing them, file a JIRA BUG. Script item, region, and as precise a time as possible are needed.

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CG Cookie New Blender Animation Training

If you are interested in character animation you probably know about CG Cookie. They have a load of free and pay-for tutorials. All the basic information is free. The advanced and time saving stuff is usually pay-for. So far, everything I’ve paid for I have been happy with. I haven’t paid for all that much, but I have paid for some.

Recently CG Cookie put up a new YouTube video: Animation Toolkit – Training Series for Character Animation in Blender. It is promoting their release of the new training series.

[youtube XAY3JbI4jBs]

This series gets into things that cannot be imported into Second Life™ with the BVH import. Gaia Clary’s Avastar is progressing toward what I think is the best all around tool for making mesh clothes and animating avatars, human or non-human. One of its better features is the ability to create .anim files that the SL Viewer can import. The .anim file format allows one to use more of the animation features found in Blender.

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Dolphin Viewer 3.4.1.26336 Released Review

Dolphin Viewer Logo
Lance has a new release of the Dolphin 3 Viewer out. There is nothing Earth shattering in this release. More fixes and some new minor additions.

There are a couple of known bugs. One has to do with a Texture Refresh crashing the viewer. There is a fix for that and he plans to have it in the next release.

Another has to do with child prims that have Hover Text and scripted movement. That is not working as intended. There is a fix for that too, which he will be adding, hopefully by the next release.

Both of these are minor and you would probably never notice the problems.

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nVidia Forum Back

If you are an nVidia owner and have used the nVidia forum, you know they closed it to upgrade it. It like many forums was being overrun by spammers. The forum has been down for weeks. Now it is open, as of November 1 or 12, depending on who you read.

Call of Duty: Black Ops II – From Tom’s Hardware Review

The forum has been rearranged. CUDA developers now have their own forum. If you don’t know, CUDA is more for math geeks than gamer geeks. So, apparently they haven’t played well together.

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