Some Stats 2013-28

On Plurk I noticed Hamlet’s article: New SL User Retention is 20% (Wha?) I mentioned that stat in one of my ‘Rod Interview’ articles. Rod had said of the 400,000 new sign ups to SL each month 20% stay longer than 30 days.

Stats - Do they Work?
Stats – Do they Work?

Hamlet was thinking about that and wondering about the numbers. Hamlet had thought about past numbers and remembered that previous monthly sign ins was in the range of 500,000+. If there are 1,000,000 sign ins per month now and 400,000 of them are new sign ups each month, Then that means SL has only grown to 600,000 over a number of years. How can 20% stay and not drive up the sign in count? That should add 80,000 users per month.

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Mesh Deformer Update 2013-28

Well, it has finally happened. Another grid, In-Worldz, is going ahead with the Mesh Deformer. They contacted Karl Stiefvater (Qarl Fizz) and paid him to make changes to improve the Deformer’s performance.

Karl is estimating that the new version is 21 times faster. I don’t know that anything else has changed in the Deformer. Is it faster because the process of deforming changed? I don’t know. I doubt it. But, may be.

Henri Beauchamp posted in STORM-1716, the Deformer JIRA, that speed really hasn’t been the problem some think it is. But, there is a problem with how the viewer is handling the item’s LoD. That problem delays the deformer kicking in. So, this change may not resolve the ‘time’ problem in SL Viewers.

Henri says he will support this new Deformer code in Cool VL Viewer in his three branches of the viewer. The code is already in his viewers. BUT… only when connected to OpenSim grids. Only his experimental viewer will support the Deformer in the SL Grid. Linden Lab’s Viewer Policy requires any viewer that changes the ‘shared’ experience to be an experimental viewer until the feature is officially released by the Lab.

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Blender 2.68 RC1 Released

There is a great article by Gaia Clary in the SL Forum: Blender 2.68: Weight Tools reworked. She is explaining how weight painting in Blender has improved. Tools work as one intuitively thinks they should. I see that as a big improvement. I’ve fought with Blender weight painting for some time.

Also the documentation has been updated. See the Vertex Groups section of the 2.6 manual.

Blender 2.67b is currently the stable release. But, a Blender 2.68 Release Candidate is out. See the Blender download page for the 2.67b version. There is a candidates download page here.

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Oculus Rift – VR Update

There is an update on KickStarter.com about the status of the Oculus Rift, which is adopting the name Oculus VR. See the update here: Shipping Update, E3 2013 Recap and Oculus 0.2.3 SDK Release – Update #38 – July 4th, 2013.

This update is about the release of the 1080p developer’s headset.

Scroll down the page to the comments about EVE-VR. This is a tech demo of the EVE Online space adventure game. It blew people away and won awards. The reviewers are raving about the immersive quality of the experience.

And Yet Another Interview with Rod Humble 2013-27

These just keep popping up. Ciaran Level in Linden Lab CEO Rod Humble on Second Life’s Tween Years links to the article on AllThingsD: Linden Lab CEO Rod Humble on Second Life’s Tween Years (Q&A).

Rod Humble Interview
Rod Humble Interview

Also Jo Yardley has an article, up about the same interview: Oculus Rift in Second Life goes public late summer!

Again Rod comments on Second Life’s performance and how it has been a prime concern. Rod says that this year he believes he will be able to say, “Hey, performance is good.” I definitely will go with ‘better.’ But, I’m going to have see more before I’ll say ‘good.’ I also suspect it is going to be ‘good’ for SL.

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