Kokua Viewer Gets CHUI

Development on the Kokua Viewer, Imprudence’s replacement, doesn’t get much coverage from me. I do have hopes for great things from it. But, Aurora Sim and Kokua seem to have fallen out of favor.

However, they are still making news. Timothy Rogers has a good article on Hypergrid Business about 10 Reasons to NOT Give Up on Aurora-Sim. And Kokua Viewer has added in code for the new CHUI (Chat Hub User Interface).

Today the Kokua Team announced:

Merge of Communications Hub User Interface (CHUI) is complete and made available for testing. This is an experimental viewer so, please review our testing best practices here. Please give this viewer as much use as possible with attention to recently added client AO and windlight capabilities. Also, regression testing of media and sound streaming is needed. Likes and dislikes can be reported in the comments to this post. Bugs need to be reported in our redmine bug tracker. Downloads are on bitbucket.

New Second Life Dev Viewer

I see that yesterday a new version of the Lab’s Development Viewer was released: Second Life 3.5.1 (270826) Feb 26 2013 07:22:18 (Second Life Development). There are no release notes yet, but that is normal. So, we can’t easily know what is different in this viewer.

I’ll remind you this is not a viewer the Lab recommends for everyday use. It is pre-Beta and likely buggy. So, use it at your own risk. So, far it has been working for me.

The obvious change is the Chat Hud User Interface (CHUI).

New CHUI SL Viewer 3.5.1 Dev
New CHUI SL Viewer 3.5.1 Dev

This change has been in development for weeks. We have had a CHUI Project Viewer for some time. So, we have gotten to see the new CHUI. Some people like it so well they have been using that project viewer as their primary viewer.

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Second Life RAM Disk

You probably know that most of the data in our computers is saved to magnetic media hard drives that have spinning disks inside. The disk has delays as the read heads must wait for the disk to rotate the wanted data under the read/write heads. It can take the heads 4 to 12ms to find the data. Then the data can only be read as fast as the next bit of data comes to the read/write head.

Inside a Typical Hard Drive
Inside a Typical Hard Drive

Newer solid state drives (SSD) have no moving parts. So, there is no delay waiting for disks and/or read/write heads to rotate into position. So, rather than waiting several milliseconds the data is available in less than a millisecond. If you put your Second Life cache on an SSD, you will have a faster more responsive cache… places you have previously visited will render faster.

While conventional hard drives are cheap and can store terabytes of data on a single drive, the SSD’s are expensive. The cost per gigabyte of storage is about 100 times more than for conventional hard drives.

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Firestorm Q&A Video Released

The video of the Firestorm Team’s Q&A meeting has been released. Pantera Polnocy* made the video and posted it on YouTube. The video runs 2 hours 16 minutes. I left about 90 minutes into the meeting.

[youtube 8_B8iWQ46Wg]

I won’t be providing an index. I have other fun things to do.

*If you try to find Pantera Polnocy in SL, leave out the space.

Firestorm Q&A Meeting Summary

It looked like most of the development was there. The meeting was in voice. Questions were asked in local chat. Jessica Lyon was facilitating. She worked through the chat to answer most of the questions. Team members were also answering chat questions.

FS Q&A Meeting Feb 13, 2013
FS Q&A Meeting Feb 13, 2013

I think most of the audience was Firestorm (FS) fans. The meeting was civil and moved quickly without snide remarks or cheap shots, a nice thing for the team. It went well and was well done, I think.

Jessica took 15 to 20 minutes to start the meeting with news of coming things and to provide a warning.

As you might expect, the team is getting lots of questions about Server Side Avatar Baking (SSAB). The FS viewer will support it, eventually. For now FS is not yet merging the Lab’s SSAB code with the FS main build channel. Internally the team has merged to the Lab’s version 3.4.5. Jessica tells us that the internal version of FS is pretty bad off. It crashes often. The current release is far better than the current internal builds.

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Firestorm Q&A

There is an announcement on the Firestorm blog about a coming Q&A meeting. See: Wednesday Question and Answer Meeting.  

Phoenix Firestorm Support Meeting Auditorium
Phoenix Firestorm Support Meeting Auditorium

The plan is to have Jessica Lyon moderating and developers available for questions. Everyone is welcome. However… the region will only hold 70 people. It is first come first served.

The meeting will be Wednesday February 13, 2013, at 1:00 PM SLT/PST (or 13:00 military time), which seems a bit ominous with all the 13’s. The location is in the region: Phoenix Firestorm Support.

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