Second Life Layoffs Update

OpenSim
OpenSim Regions – from Hypergrid Business

Updated 2010-06-14 – 2 Added

Tateru Nino at Massively wrote an article on why she thinks the layoffs are an indication of a cash crunch at Linden Lab (LL). See: The Virtual Whirl: The bottom line

The Second Life cash supply is very much like the real world cash supplies of nations. They all print money as they think it is needed… or to serve their various agendas. But cash supplies are not absolute control. One can print lots of money, but if no one buys/takes it then nothing happens. Citizens have a say… or at least an effect on cash supply.

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Second Life Meshes Update

OpenSim Devokan
Meshes

In August of last year I wrote about meshes coming to Second Life. We have a type of mesh in SL now, they are called Sculpties. But sculpties have lots of limitations. Placing textures on them and controlling LoD (Level of Detail) is complex and they tend not to show their real shape until we get close. They are also slow to render, starting out as a sphere.

The meshes we are about to get are what I’ll call free form meshes. T. Linden is telling us today that we will get them some time in Q2. Yay! See Second Life Blog: Q2 Coming Soon: What’s Ahead For Second Life

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