Second Life Bits and News 2014-22

The Memorial Day holiday is over in the United States. I’m back and staff is back to work at the Lab.

Content UG 2014-21
Content UG 2014-21

Servers

This week there are no server rollouts.

I’ve seen a couple of comments about unusually intense griefing. But, I haven’t seen it happening in my travels, but SL is a big place. I know there are some places that get lots of attention from griefers. Other regions like mine seem to seldom see a griefer.

I do get noobies coming from a landing hub that get trapped in my house and can’t figure out how to get out. It is sort of like having flies in the house… they fly around bumping into the walls.

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Second Life Bits 2014-21 #3

Blender – Baking Normals

I came across a simple to the point video tutorial on baking normal maps in Blender 2.6, which is enough like 2.7 it doesn’t matter. He manages to crash Blender before the end. But, the important part is complete by then.

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SVVR

We are seeing more videos of the SVVR conference. The sound in the current batch is awful. Rumor is some professional grade videos are coming. I am waiting.

Second Life Down Time

The Thursday down time is being postponed. See: Scheduled Maintenance. Presumably the problem from Tuesday that stalled the main channel’s rollout and pushed the RC channel rollouts to Thursday are the cause of the postponement. 

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Second Life Bits & Pieces 2014-21

The basic SL News is here; servers and viewers. But, there isn’t much to say about those so I’ve mixed in the bits an pieces of news from around the grid.

Second Life will be down for an hour on Thursday, 22 May beginning at 7am PDT. If you are in-world you won’t be ejected. But, you won’t be able to do much. Avoid pulling things out of inventory or changing outfits. Of course don’t attempt any Linden$ transactions. Building is probably out of the question.

This has something to do with the assets database and backend systems.  Firestorm will have the grid status on screen as usual. I’m not sure how many people will notice. I’ll have to see if the SL Viewer’s splash says anything about it.

If the SL Forum is working (I suspect it will be), we’ll see a load of people asking why they cannot login.

Server Rolls
The main channel will get a roll Tuesday. This will be the maintenance release that was running in Magnum this past week. This is a fix for a network issue occurring in busy simulators.

Server RC’s
The Blue Steel and Le Tigre channels will continue to run the AISv3 update package for Server Side Avatar baking. The Sunshine viewer is getting updates and hopefully went into QA today. 

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Second Life News 2014-20

Servers

This week there is no roll to the main channel.

Fantasy Fair 2014
Fantasy Fair 2014

RC Servers

Blue Steel and Le Tigre will remain on the inventory update package, Sunshine/AISv3.

Magnum will get a new maintenance package that fixes some network issues affecting busy regions.

Viewers

The main viewer this morning is 3.7.7-289461. No change since last week. This version has lots of code clean up work. It is the Interesting Viewer promoted. It should render a region faster and more intelligently.

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Second Life News 2014-19

Some big news today… almost… see Group Ban below.

San Diego First Pitch T-Rex
San Diego First Pitch T-Rex

Servers

There were no rollouts to the main or RC channels this week. But, a T-Rex was pitching baseball in San Diego.

Chat Fix

However, the backend servers for chat got an update. These are the updates Simon Linden has been working on and that several of us have been testing in ADITI over the past few weeks.

People are probably not going to notice much difference. Any difference will be subtle. But, the code adds more analytics to the chat system. The new information should give the Lindens a better idea of what can be fixed to improve performance. 

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Second Life Viewer Updates 3.7.7

As soon as I post about a viewer, things change. The main release viewer upgraded from 3.7.6 to 3.7.7-289461. The release notes for this version are here: SL Viewer 3.7.7. The is the Interesting Project Viewer updates. I goofed and clicked the wrong link going to the release notes earlier. I’m trying to do too many things at the same time.

This version includes the changes for faster scene rendering. The changes, to a large extent, are about how the viewer handles cache and the order in which things are rendered. For caching, the first time to arrive in a region, everything in the region is sent to the viewer and the viewer caches it. This means fewer server requests for stuff.

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