Second Life Quick Graphics Updated

As of 9/3 we have a new version of Project Quick Graphics Viewer version 3.8.4.304761.

My first experiences using it are not good. Within 5 minutes is was getting 2 or 3 FPS and going Not Responding. Memory use wasn’t all that high, 1.3gb. But, using System Explorer (free program) and clearing memory still helps.

The main viewer, Second Life 3.8.3 (304115), ran much better. So, unless you are wanting to play with the Graphics Settings feature or Complexity Settings, you may want to wait a couple of weeks before you try it.

Second Life Bits Week 36

Loki Eliot has an article up on why we aren’t hearing much about Experience Tools or seeing much in the way of ‘Experiences’. See: Where are the Seamless Experiences?

SL Streaming

In an earlier post I wrote of YouTube Gaming. Below is a recording of someone using it and streaming motion-capture into Second Life™. Hamlet has a mention of it too: Motion Capture Dancing Streamed Live Into SL! The video is an hour and 42 minutes… I have video starting the stream where you can see the avatar following Jessyka Richard  as she does her thing.

All the details you need to connect up a system and do this are pointed to by Hamlet in another article: How to Connect Kinect Motion Capture to Your SL Avatar. It leads you to: Kinect, Rinions, and Second Life

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Second Life CEF Update Week 35

We don’t hear much about this Second Life™  change. But, Chromium Embedded Framework (CEF) is coming and will affect our use of Second Life in many ways.

TV
TV

The viewer currently uses Webkit, an old unsupported tech, to display a number of viewer panels (like Search). It is also the tech used in Media On A Prim (MOAP). It is a part of SL Televisions. 

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Second Life Icon Textures

You may remember that weeks ago a point came up about how the little profile icons used in chat are never flushed from viewer memory. The more people that enter chat the more memory is used and never released until the user logs off or memory is consumed and you crash.

Um certo cais
Um certo cais – A certain pier

As tiny as they are they have a larger impact than one would suspect. The profile image has to be download and is the source from which the tiny icon is made. It is, as I recall, it is the memory for both images that is not released.

Last Friday word in the Third Party Developers meeting is Cinder Roxley started writing a fix. I would guess that we’ll see one this year, but I have no idea what Cinder’s schedule is like – which you should read as I have no real basis I can point to for that guess. I expect the fix would be tested in the Alchemy viewer before appearing in any other viewer.

For most, all this means is another memory leak is getting fixed and we will crash less often.

Second Life News Week 35 #2

From the Third Party Developers’ meeting last Friday we got some new information about inventory and the viewer caching system.

Second Life Inventory

The Linden engineers are still looking at inventory loss issues. A few weeks ago they asked for feedback from those losing inventory. How did you do that, type stuff. Ever since they have been working on fixing those things that lead to inventory loss.

44 Eaton
44 Eaton

One cause is apparently something to do with how inventory is organized. You may remember that one can be blocked from logging in by having too many items in a single folder. Somewhere above 5,000 items in a folder can be a problem depending on your connection and computer speed. 

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Second Life Viewers Week 35

From the Third Party Developers’ meeting last Friday we got some news. Not much from the Linden side. I am often wondering if there is really so little for them to talk about in regard to Second Life™ or if the community is wearing them down and they are talking less as a defense. We have been down that road before.

Fantasy uprising
Fantasy uprising

Viewers

RC Second Life Project Oculus Rift Viewer version 3.7.18.295296 – This view is often left behind. Oz describes it as being ‘preempted’.  They have more important things to do and spend time on those rather than updating this version. I suspect few people are using this version as the Oculus type headsets it is designed for are not yet in retail release. 

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