Bento Update 2016 w28

I finally made it to a Bento Meeting… YAY!

There is a second video of the post-meeting. Also for the next couple of weeks Vir Linden is on vacation. There will still be UG meetings. These will be mostly for user-developers to discuss problems. Coyot Linden (not a furry) will be there to pass along issues and question to Vir.

I’m uploading the post-meeting now.

Second Life: Oculus Rift CV1 Viewer & How To

Hamlet at New World Notes is pointing out David Rowe has a SL VR Viewer working. The page Hamlet  linked to is out of date. The new news is in the comments where David says,

Oculus Riftを貰った
Oculus Riftを貰った

David Rowe Post author5 Jul 2016 at 11:22 am

Just tried LL’s Rift viewer and, well, it’s surprisingly un-good. It’s like the graphics are being fed from the wrong framebuffer object or the pipeline is being misconfigured when you switch into HMD view. Intentional or bugs? I suppose time will tell. The graphics should be able to be so much better (even if understandably the FPS isn’t so good)!

Links:

Note Jo Yardley’s comment about being able to use Vorpx with a regular viewer (i,e., like Firestorm, Alchemy, or LL’s regular viewer) to view Second Life in your Rift. I haven’t tried it myself but am told it can be used.

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Second Life VR Door Closed?

No Oculus Rift
No Oculus Rift

Oz Linden has spoken. See Oculus Rift – CV1 Support.

 ‎2016-07-07 12:14 PM

Thank you for experimenting with our Oculus Rift Project Viewer and offering your feedback. Unfortunately, the Project Viewer that we recently made available didn’t meet our standards for quality, and so we’ve now removed it from the Alternate Viewers page.

By definition, Project Viewers aren’t ready for primetime. The purpose of these experimental Viewers is to share with you the earliest possible version of what we’re working on, so that you can see what we’re up to, help discover problems, and provide feedback. In this case, though, we’re not ready for that, as those of you who tried it have seen.

We can’t say at this point when or even if we may release another Project Viewer for experimenting with the Oculus Rift in SL.

We want to prioritize our development efforts around initiatives that we know will improve the virtual world and bring more value to SL Residents, and due to some inherent limitations with SL, it may well not be possible to achieve the performance needed for a good VR experience. (In fact, this is one reason why we’re creating Project Sansar a new, separate platform optimized for VR).

We greatly appreciate the interest in trying SL with the Oculus Rift and are grateful that several of you took the time to try the Project Viewer. We regret that the quality was not up to our standards, and we will of course keep the community posted if we release a new Project Viewer for VR in the future.

Jo Yardley caught the post and published it on her site. Many of us are disappointed. But… 

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AvaStar Update: 2.0 Alpha-4 & Project Bento

Gaia Clary announced another update of AvaStar 2 is out. This is not the production version. This is the Alpha version with Bento support. In the announcement Gaia explains the current problem people are debating. The video by Medhue shows and explains what is being talked about.

Gaia says this alpha version of AvaStar complies with the current proposed Bento model that includes rotation and translation. But, there are concerns about the Bento plan to allow rotation and translation. See the release announcement for a longer story or below the fold for the shorter version. This is an extensive document. If you are animating in SL, read the thing to understand what is coming. 

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