Second Life News Update Week 27

You may have had problems logging in Thursday. Around 1 PM SLT things were getting sorted out. Thursday was to be the main roll out to the main channel. That had to stop because of network outages. I was trying to make it in about that time. No login errors. Viewer would just sit there doing nothing.

Beta Server Meeting

As to exactly what the network problems were no one is saying. That means either they don’t know, some information travels slowly within the Lab, or it was security related.

The roll of the Pre-rendered Library Avatars package was stopped. The Linden regions got the roll. The network outages forced a stop before the roll out could be completed. So, the grid is in a rather unique state this week and will be until next Tuesday. Then the Pre-Render package will go grid wide.

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#SecondLife News Week 26

The Lab is doing a bit of server update dance this week. The roll outs took longer than past roll outs on Tuesday, or that is the rumor from some people’s subjective experience. New roll out tools are being used. They will be optimized and get faster as time passes. One of the new features, if I understand correctly, is the ability to update the server’s operating system and roll out a new simulator package too.

Server Scripting User Group

So, this week we get new operating systems and simulator updates.

Magnum Release Channel

This channel was to get the Pathfinding package. Actually it did. BUT… there were problems with the package. So, it was rolled back and the Pre-rendered Avatar Textures package was rolled to the Magnum channel.

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#SL News Week 25

Remember the Cloudy, Blurry Avatar issue that Nyx Linden was working on? Nyx says they are making some progress. They have some work-around fixes for a subset of the issues that is running on Blue Steel. This would be the pre-rendered avatars in the inventory thing.

Nifty Avatars

There is a team working on a general fix for blurry avatars. But, Nyx says they are not far enough along to be ready to say anything about that. I suspect that means they are experimenting with a collection of fixes to see what works best and what side affects the fixes may have.

So, while we don’t know much, we do know the Lindens are working on it.

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#SL News Update Week 24

For the last few weeks several of the Lindens that are good news sources have had little to say. They are working on various fixes in infrastructure, Experience Tools, Pathfinding, and other stuff. While some of the things are interesting most is rather tedious and boring. The result has been my consolidating news for various subjects into a single article.

Kingdom of Sand by: Nils Apfelbaum – Flickr

This week and to some extent last week I have been breaking news back into separate articles. I’m doing the same this week. The left over interesting stuff is in this article.

SVC-4444

SVC-4444Objects become fully permissive when rezzed under certain conditions. Baker Linden and Andrew have been looking at this item and working on fixes. It is a complex permissions issue that touches several inventory and transaction services. The work seems to have spun off into fixing other parts of the SL system so item 4444 can be fixed. Seems this is going to take some time.

Andrew Linden even said they gave up on 4444 until they get the associated problems fixed.

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Second Life News Week 24

This week saw the first Scripting UG meetings in a few week. Kelly Linden has been working on other things and there is no new scripting news. But, Kelly did give us a few bits of information on this week’s server rolls.

QA Queue

The Lab has a testing process that software changes and fixes must pass through before reaching a Release Channel (RC). There are code reviewers, testers, and then ADITI tests. Eventually changes make it to an RC.

Currently there is a backlog of changes and fixes waiting to get into the QA process. Those that are in the process are waiting on RC’s to come available.

Expected Roll

Kelly says the Le Tigre RC code should roll to the main channel tomorrow, Tuesday. This is the infrastructure Multi-Threaded Region Crossing code (Phase I).

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#SL News Week 23

Griefer Monday cut into Kelly’s and Nyx Linden’s meetings. So, not much news from those meetings. I think pretty much everyone knows about the Advanced Creator or Experience Tools getting lose from the Release Channels.

Earthquake Map

One of the Scripting/Server meetings was hijacked by Slee Mayo’s fun new educational toy. It uses the LSL functions for HTTP data queries to make a live near real time map of earthquakes. See the opening image. Plus I was distracted and late getting there and they stopped posting transcripts in early May, so not much news from that meeting.

SVC-7902

SVC-7902Problem of not being able to rez on my land continues. This fix went to release channel Magnum Wednesday.

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#SL News Week 22

We have a bit more news on this week’s roll outs to the Release Channels. Actually some BIG news.

[youtube mGPiywc6Hh0]

More information below the fold.

Blue Steel

This channel will be updated Thursday instead of Wednesday. The package will contain an avatar render change. The avatars in the Library will now have pre-baked textures.

You probably know that the viewer downloads all the textures worn by an avatar and bakes them intop a composite texture. So, skin, tattoos, alpha layers, undershirt, and shirt layers are baked into a composite. That is uploaded to SL and is the image others download. Even you download a copy, which is why you see your avatar start blurry then render crisp, which is the end of the bake, then go blurry and then hopefully crisp again.

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#SL Server News Week 21

I’m a bit behind on general news.

Servers

Andrew Linden has been gone on vacation this week. Simon Linden facilitated the User Group. He says they are expecting to roll the Threaded Region Crossing code to the main grid this coming Tuesday. This is code they have been bouncing in and out of the Release Channels (RC) since February. Getting it to the main grid is a significant step.

Once Threaded Region Crossing code is in place effort can concentrate on Phase II of Region Crossing. It is only in Phase II that users will start to see changes in crossing performance. You may not know that significant region lag is caused by avatars exiting regions. The rumor is most of that lag has been eliminated in Phase II code. That should make a significant difference in region performance for events and other crowded regions.

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