Neither of these functions are appearing in the wiki yet.
RC Channels
Blue Steel, La Tigre, and Magnum are to get the same new package. This will apparently be the package that retries the internal fixes to improve inventory performance.
In Second Life we need poses and animations for furniture, vehicles, and on and on. The program nPose is one of the more popular tools for loading poses into things without having to use pose balls. Now there is a new release of the popular nPose program coming.
The official announcement:
Special Announcement
Wednesday,16 Sep 2015 02:12:43 GMT
With all these new features to come in the next release, it just isn’t possible to offer a clean upgrade path as has always been the case before. We have come too far to look back now so this next release will be considered the beginning of nPose-V2.
What this really means is that existing builds will need more attention if you decide to update them to nPose-V2. All plugins will have to be verified as V2 compatible.
The Great News is the groundwork for the first nPose-V2 has already been done.
At the Second Life™ Developers’ meeting a question came up about whether it would be possible to sell experiences, the kind made with the new Advanced Experience Tools. There was discussion about the idea at the TPD meeting.
The Well
The answer is: it has been discussed within the Lab, they would like for that to be possible, it is a complex add, and currently no one is working on it. So, a ‘NO’, but with hope. I would say, very very little hope. It is high hanging fruit.
What about grid wide experiences? The Lab is waiting to see how the land-based experiences go. There are several hundred experiences in the system. Not all of them are in use or that have scripts associated with them. So, it is a bit early to decide how well Experiences is going to be adopted by users.
As the Lab learns more about the feature’s popularity and how people use it, at some point they’ll decide if adding grid-wide experiences is worth the effort.
Last week the first phase of the Experience Tools feature arrived for Premium Members of Second Life™. I think by now most bloggers have covered the arrival.
According to Google we are the top three reporting on Experience Tools. There are plenty of links leading to the SL Forum and Wiki. So, finding information on how to use the Tools and what they can do should be easy.
The OBJECT_BODY_SHAPE_TYPE flag returns the avatar gender type, 0=female and 1=male. Basically <1 = female. Values in between are permitted… but, I’m not sure what good they would be.
The idea is that scripts can now detect avatar gender and play the correct animations.
The OBJECT_HOVER_HEIGHT flag returns the Hover Height value, between -2.0 and 2.0. This is the value in the shape, not the newer Hover Height slider accessed by right-clicking the avatar. I have no idea how this might be used.