Second Life DNS Login Problems – Help!

For some time we have known that some people have been having problems logging into Second Life. The error messages when dug out of the log show DNS problems. Now Monty Linden is looking at the problem. He has posted requesting help in the SL Forum. So, help out folks.

First some explanation: DNS stands for Domain Name System. This is an arrangement of servers across the world that turn ‘domain’ names, like SecondLife.com, into IP Addresses. Just like phone books allow you to look up a name and get a phone number. With the number you can make a call. It is the same with computers. They need that IP Address to make a connection.

Generally your ISP provides you the address of a DNS server. From that server you get all other addresses.

Mac users have had an especially hard time with the problem.

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Second Life Crashing SkyDrive Problem

Crashing when uploading textures and several other assets is caused by having Microsoft’s SkyDrive and similar software installed. There is a possible fix for SkyDrive. I assume a similar fix for other cloud drives would work.

Windows Registry - Skydrive
Windows Registry – Skydrive

I first saw MartinRJ Fayray describe the fix in the SL Forum. The fix requires editing the Windows Registry. If you are not familiar with editing the registry and the associated problems, avoid these steps until after you have read up on registry edits and have decided you are up to it. 

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Connecting to Second Life

People have been having problems connecting to Second Life™ for as long as I have been using SL, probably longer. As the viewer is shifted to use more HTTP protocol services some are seeing better performance and others worse performance. Whatever the case, more use of HTTP is coming.

HTTP Library

Monty Linden has been working on the communications library used with Second Life. In general we know that work as the HTTP Library. The library is a file that contains all the code to run the HTTP communications channels for the viewer.

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Second Life Deferred Render

There is a problem with Deferred Render (L&S = Lighting & Shadows) crashing some viewers. The Firestorm Viewer team thinks most people cannot run L&S. That may say more about who is using Firestorm and Phoenix rather than SL users. But, as far as I know there are no good stats to answer the question of how many people can run L&S, at least not in regard to SL users.

As we move forward this will be a more important issue. It certainly makes a difference in how Second Life™ appears on your screen.

What it is?

Deferred Rendering is a high fidelity render of lighting and in some systems shadows. There is no limit to the number of lights that can be rendered, which is a big step up from the 6 or 8 lights we could previously render in SL.

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