Video Recorder for Second Life and Myst-Uru

  Screenr Logo
Screenr Logo

I came across Screenr this morning. I tried it out. One signs up using a Twitter account. This seems to be an nice free service. It has some problems. But it seems to work well.

The recording was certainly easy. There is a record button. It gives you a ‘frame’ you can slide around the screen and resize to let you capture the part of the screen you want. You can start and stop recording, pausing. The max recording is 5 minutes. Surprising how fast that goes by.

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Avatar Alternates w/SL & 3rd Party Viewers

Many of us have learned we have fewer problems if we use separate caches for each viewer. Going into Preferences, Network tab, and changing the cache location is a basic post-install step. What many of us miss is the idea of having a separate cache for each alternate avatar. Plus there are other settings we may want to change from avatar to avatar. Those changes have been an annoying part of the pre and post login process for those of us that need to have separate settings for an AV. However, there is an easy way to create a settings file to remember those changes and create a desktop icon to start your viewer of choice using different settings for each avatar.

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Emerald Viewer & LSL Editor

For those of us that script in Second Life the LSL Editor is a time saver. The author of LSL Editor, Alphons van der Heijden, has donated the program to the public domain, it’s now open source. Reference: LSL Editor

LSL Editor allows one to work off-line and to debug scripts outside SL. This can be a huge time saver. Plus the editor has lots of handy features. The latest release is 2.40. It runs only on Windows machines.

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Second Life Meshes Update

OpenSim Devokan
Meshes

In August of last year I wrote about meshes coming to Second Life. We have a type of mesh in SL now, they are called Sculpties. But sculpties have lots of limitations. Placing textures on them and controlling LoD (Level of Detail) is complex and they tend not to show their real shape until we get close. They are also slow to render, starting out as a sphere.

The meshes we are about to get are what I’ll call free form meshes. T. Linden is telling us today that we will get them some time in Q2. Yay! See Second Life Blog: Q2 Coming Soon: What’s Ahead For Second Life

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