In the SL Wiki we have been given the equation that represents how mesh complexity is converted to Prim Equivalency. The page has changed from time to time and the values used in constants have changed too. Often changing without the wiki page updating. Frequently a release of a Mesh Project viewer changes all the equivalency values we have been seeing in the viewer. Changes to the simulator software have also changed the values shown in the viewer. Several have been guessing at what the Lindens are actually trying to achieve with these changes. Speculation on what the Lindens will do and why is ranging from hopeful to ridiculous. Now Runitai Linden has explained the Linden goals.
The Fallacy
When the Linden’s used the worlds ‘Prim Equivalency’ the stage was set for residents to start comparing prims and sculpties to mesh. The Lindens may have even been thinking of mesh as a prim type. We know that the first mesh we saw in open beta was very sculpty like. The Build Floater even had a mesh asset in the same place as a sculpty has a place for (sculpty map window) the sculpty map.


