Group Edit Update Week 37

Update: The JIRA post was updated 07/Sep/12 5:07 PM. ADITI regions Aglia and Chooqu Clone have the new server code.

Group Edit changes are moving forward. The server program with the changes was being built (compiled) on September 7th. My previous article included links to the Project viewer and the JIRA. The test regions in ADITI will be posted in the JIRA.

JIRA – SVC-4968 – Group won’t load – too many members

For now, bugs found by Third Party Viewer Developers won’t be able to be added to this SL JIRA item, unless they are individually added to the correct JIRA groups. You can tell if you are in the group by looking at the bottom of the JIRA item’s page. If there is a Comment Button, you are in the right group, provided the item has not been closed.

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Radegast Viewer 2.6

I’ve seen this viewer appearing in Inara Pey’s Viewer Round Up’s. She also did a good review of Radegast 2.2 in early August. I saw some information on the OSGrid forum that interested me so I did some checking.

Radegast Viewer Splash Screen

Between Inara’s review and the Radegast Wiki one can get a good impression of how the viewer works.

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Kokua Viewer Project Update

You probably know the Kokua Viewer is the replacement for the Imprudence viewer. There are alpha or experimental versions of the viewer that you can use on Second Life and OpenSim grids.

Kokua/Imprudence Viewers

You probably don’t know they are up to version 3.3.4.23807, which is based on the Second Life™ viewer code version 3.3.4 Release 3.

The Kokua blog is: Kokua/Imprudence Blog, not very original, but very practical.

The Kokua Viewer Download… looking for a link? There really isn’t one. There is no official release of the Kokua viewer. There is however an experimental version you can use… for testing of course.  Today’s current Kokua Viewer download is here. This will change as time passes. The link should remain live over time as it is into a wiki release notes page.

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JIRA Change Continued

We have lots of speculation on why the Lindens made the JIRA change. I think we have a bit more evidence as to the reason. As I think it was mostly from the abusive posts in the JIRA, I may read too much in this. But, I think I’m pretty much on point.

This appeared in the Deploys thread this week.

p.s. If you are interested in helping test Second Life in beta please join the group “Second Life Beta” in-world. We also have an email list where we communicate upcoming projects and how you can help. (https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group

This is not a forum thread for off-topic and unproductive ranting. I will no longer tolerate it. This forum thread is to discuss newly found issues in the Release Candidate channels. If you feel the need to have your opinions heard on topics unrelated to new bugs then please start your own thread. If an individual continues to post unproductive and off-topic comments I will take measures to remedy that.

If you are unsure about your posting please read this: “Linden Lab Official:Community Participation Guidelines”

You can make your own call as to whether the Lab has changed things due to abusive people or not.

#SL News Week 37

Well… let’s start with the JIRA Change. In the Content & Mesh User Group meeting Nyx, Vir, Hoz, Oz, and Alexa Linden were all there. I suppose they were there to handle JIRA Change blow back. It wasn’t that bad.

Alexa Linden in a fun avatar at Content-Mesh Meeting

The first topic of the meeting was the JIRA.

“Given that the jira is no longer going to be an effective means of accurate two-way exchange of information, how can we communicate with other users about problems with the content creation processes and their solutions, especially in the context of this user group where the commonest question is “can you give me the jira for that issue”? Drongle McMahon

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Valve-Steam and Second Life

With coming presence of Second Life™ on Steam™ gaming several possibilities open up. Probably just as many questions come up too. It is too early to know how Valve™ and Linden Lab™ are going implement the union. But, people in general are interested in what Value is doing and thinking.

Valve’s Steam

An article I came across this morning is: Can Valve Go Beyond Gimmicks With Its Gaming Goggles And Wearable Computing? The opening paragraph is what caught my interest.

Virtual reality and the quest for the perfect controller are the stuff of science fiction, but in reality traditional controllers work perfectly well for gaming. Much more exciting than wearable computing is the possibility of a Steam Box.

A good virtual reality controller for Second Life would be great. Has this been in the works for awhile? Is this some part of plan? I suppose it could be… or not.

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