#SecondLife Land Impact Costs to Change

Friday Falcon Linden made a late appearance at the Sever/Scripting User Group meeting. He announced with the coming of Pathfinding we will see a change in the costs associated with Land Impact. In no small part the change is being influenced by PATHBUG-69.

The Brain behind Torley?

PATHBUG-69llVolumeDetect(TRUE) is broken. According to the wiki:

If detect is TRUE, VolumeDetect is enabled, physical object and avatars can pass through the object. This works much like Phantom, but unlike Phantom, VolumeDetect objects trigger collision_start and  collision_end events when interpenetrating. Collision events will trigger in any script in the object.

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#SL Deformer Update Wk17

Qarl Fizz change his code posting and the missing parts are up. So, presumably Third Party Viewers have the code and are able to compile viewers with the feature.

Henri Beauchamp’s Cool VL is likely going to see a new version release today.

Henri Beauchamp 4.25.12 / 10am

@Qarl

New patch ported to the Cool VL Viewer and working fine (a new release including it will likely be published tomorrow or the day after).

The issue with “jumping meshes” (see my comment for v0.2) is yet still not solved (but I implemented a work around for it in the Cool VL Viewer, that at least doesn’t trigger the “jumping mesh” issue with avatars not wearing deformed meshes).

I was unsure what Henri meant by ‘jumping mesh.’ I have seen mesh winking in and out of existence using Niran’s viewer… whatever, reading the referenced comment:

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#SL Mesh Deformer 0.3 Released

This morning on qLab, Qarl Fizz’s blog, I see Qarl has released a new version of the Mesh Deformer. He writes:

quick announcement – i’m releasing version 0.3 of the deformer code. primary changes: 1) should now apply cleanly to recent linden viewer code, 2) deformation tables are computed in the background on another thread, so no frame stalls.

enjoy.

Henri Beauchamp 4.25.12 / 12am

Err… Qarl… lldeformerworker.h and lldeformerworker.cpp are missing from your patch !

I think we will see this version come out in a Linden Lab® project viewer as the previous version did not play well with the 3.3.0 viewers. It also handles the problem I ran into: having to wait for about a minute to see the Deformer kick in.

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#SL Scripting and Mesh News Wk17

Not much going on in scripting right now. Various changes and new functions are winding their way through QA and the release channels. But, not much new information. Also, Kelly Linden did not have the usual Scripting User Group Meeting this Monday.

Prep Linden at Content/Mesh Meeting

The new PRIM_SLICE in llSetPrimativeParams() is in testing on Magnum Release Channel. The Magnum release is having problems with group chat. So, it is unclear whether that feature will roll to the main channel tomorrow or not. I can’t image that llSetPrimativeParams() is causing group chat issues. But, the Lindens are testing interactions, so it may not make it.

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#SL Mesh Deformer Project Update Wk16

Inara Pey has an article out titled: Parametric Deformer: Qarl updates (2). Qarl Fizz, the former Linden writing the Mesh Deformer code, participates in the Metareality Podcasts. In the Apirl 20 broadcast. Smoke and Mirrors, Qarl talks about progress on the Mesh Deformer, known to some as AKA Parametric Deformer.

SL Mesh Feet
Mesh Feet with Deformer 0.1

The audio recording is over an hour long – 1:23:00.

The audio starts out talking about the coming SL9B celebration. Geez, Drax and I see the reaction to the SL9B announcement similarly. This and the coming Myrylyn Shinn interview I’ll be publishing have me reconsidering my mental state. But… Yay, Tateru Nino. Whatever, if you are considering doing something for SL9B, listening to the section is worthwhile. It runs from about 01:00 to 26:00 minute marks.

Botgirl’s SL9B parody song is at 25:20.

27:20 Discussion on Max Grafs standard sizing for mesh clothes starts.

The part where Qarl talks about the Deformer is at 28:00 and runs to 28:54. It’s just a few words. Basically Qarl has been busy and hasn’t worked on it for a time. He put some time in on it 4/16 and is moving on it. He reiterates that Linden Lab is committed to getting it working. He would be seriously surprised if the Deformer was rejected. In his opinion that just is not going to happen. To get the sense of things you have to hear this section it’s less than a minute.

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#SL Avatar Changes ‘in progress’

If you are working with mesh you probably understand some of the problems the Second Life® avatar has. If you make clothes for Second Life Avatars you are also likely aware of the short comings of the Second Life Avatar. For all the time Second Life has existed users have wanted better avatars. When SL Avatar 2.0 is released that will change… we’ll want better avatars. Oh,  wait! That’s not a change.

Another gotcha at the max breast size setting

We always want something better and as technology improves we get it. It takes better computers to run SL than it did when SL was created. In 9 years (going by SL birthdays) technology performance has doubled about 6 times, or 2^6th = 64 times… don’t see it in your frame rates? Neither do I.

For some time when I see a Linden asked about when we might see an Avatar 2.0, I hear them give evasive answers. Not maliciously, they either don’t know or are NDA’d. The best non-committal answer we get is that it is not a near term project. I think the Lindens would love to give us a new avatar. The problem is the literal RL millions of dollars of content such a change would break.

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