UPDATE: 4/2013 – Several designers are using alternate methods to make sizable clothing. The Lab is advising us not to use non-supported features, which these alternatives are. While the Lab will not deliberately break them future changes may inadvertently break them.
Today was a surprise. I tried to go to the Mesh/Content Creator User Group and the region was full. WTH!?! I had to TP into Pooley, next door to Borrowdale the usual meeting location, and see what was up. In a minute or so I realized the meeting was being moved to the border between Grasmere and Borrowdale. I flew around and was soon in the middle of a chaotic meeting as Nyx Linden built prims so we could see the region boundaries and divide up.

Surprise Crowd at User Group Meeting (60+)
With 60+ people trying to get into the meeting things were chaotic. I crashed a few times, did a Doh! by trying to take a picture (I felt so dumb), fell through the temporary decking into the sea a couple of times as Nyx moved the deck. Whatever, I survived and my SL hair doesn’t frizz.
The Alternative
By now you hopefully understand the problem the Mesh Deformer is to fix. Our mesh clothes only conform to some of our shape settings. The Deformer makes the clothes conform to all our shape settings. You can only see the Deformer work when you use the Project viewer.
Continue reading →