New Content Creation Group

Geenz Spad from the Exodus Dev Team is chairing a new user group. Oz Linden will be the liaison between the group and Linden Lab. He may be at some of the meetings. But, since 3PM SLT is 5PM EDT it is late for him and after hours.

You can find the groups home page in the SL Wiki: Content Creation Improvement Informal User Group.

Meetings will be in-world in the Hippotropolis Auditorium, Tuesdays from 3 to 4 PM SLT/PT.

The stated point of the meeting is to find ways to improve rigged mesh and other content. A secondary emphasis is how to improve the viewer to help with content creation.

The first meeting will be a good one to attend.

PS: Squirrely Wrath is accepting donations of nuts… only the food kind. No wackadooles.

 

#SL News Update Week 24

For the last few weeks several of the Lindens that are good news sources have had little to say. They are working on various fixes in infrastructure, Experience Tools, Pathfinding, and other stuff. While some of the things are interesting most is rather tedious and boring. The result has been my consolidating news for various subjects into a single article.

Kingdom of Sand by: Nils Apfelbaum – Flickr

This week and to some extent last week I have been breaking news back into separate articles. I’m doing the same this week. The left over interesting stuff is in this article.

SVC-4444

SVC-4444 – Objects become fully permissive when rezzed under certain conditions. Baker Linden and Andrew have been looking at this item and working on fixes. It is a complex permissions issue that touches several inventory and transaction services. The work seems to have spun off into fixing other parts of the SL system so item 4444 can be fixed. Seems this is going to take some time.

Andrew Linden even said they gave up on 4444 until they get the associated problems fixed.

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Griefer Monday Postmortem

Oskar Linden: “Let’s talk about Monday. So, as you all are more than well aware, some of the tools in the experience tools project on Magnum got abused over the weekend (week 22). Monday morning (week 23) was pretty much fire drills all day. I rolled out of bed and logged in and BAM, even before my coffee.

We do take active griefing vectors seriously. [We] determined a fix for the issue. We got it tested and deployed Monday afternoon. The griefing exploit was unintentional.

The exp tools project was removed from the [release channel] grid this week. It lost its slot on Magnum [RC]because of other security issues, those that were addressed in this meeting actually. I want to thank all of you for the feedback you gave to Huseby last week.”

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#SL News Week 23

Griefer Monday cut into Kelly’s and Nyx Linden’s meetings. So, not much news from those meetings. I think pretty much everyone knows about the Advanced Creator or Experience Tools getting lose from the Release Channels.

Earthquake Map

One of the Scripting/Server meetings was hijacked by Slee Mayo’s fun new educational toy. It uses the LSL functions for HTTP data queries to make a live near real time map of earthquakes. See the opening image. Plus I was distracted and late getting there and they stopped posting transcripts in early May, so not much news from that meeting.

SVC-7902

SVC-7902 – Problem of not being able to rez on my land continues. This fix went to release channel Magnum Wednesday.

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MetaReality’s Make Your Own Stuff!

I’m always interested in hearing anything about the Mesh Deformer especially when when Karl Stiefvater (aka Qarl Fizz aka Qarl Linden)  is talking. So, running through the MetaReality outline on Friday is a regular thing for me. Not much new on the Deformer, but Gianna touches on some of the Avatar 2 stuff I’ve been reporting on.

Metareality Podcasts

I used the Outline form with time marks.

  • ? – Answering questions from last week
  • 01:20 – What would a new Second Life look/function like?
    • Qarl thinks the current problems are with the Lab more than they are with Second Life. So, whatever they made for Third Life would still have ‘Lab Problems.’
    • Gianna’s take is whatever Second Life became it is a matter of the
    • 04:15 Mainit Hellman’s opinion is if they fix some things Second Life would be better. He would check out a new SL.
  • Would users really switch?

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