#SL Group Edit Roll to RC

SVC-4968 – The large group editing problem JIRA is going to roll to the Release Candidate Wednesday 9/19. This is way ahead of what I was expecting.

This means that sometime around noon anyone with a copy of the project viewer (see the JIRA to get a copy) can visit a region in the RC channels and edit groups with more than 10k members. If you have never logged into the JIRA, I have links too.

You may not want to be the first person to try this new feature. But, you may. Whichever, realize that the viewer feature is not a completed and polished product. There is no progress bar and it can take some time for a large group to load. So, be patient. Some large groups, 40k, could take minutes to load.

Older viewers will not be able to take advantage of the feature. Third party viewers (TPV) are getting the feature. We will likely see it in TPV’s before it appears in the Linden Release Viewer, especially considering the problem the 3.4.x series is having.

#SL New Linden Lab Projects

Check this out… LindenLab.com

2 new Products from Linden Lab

This means the long speculated on projects are out.

See Hamlet’s article: Linden Lab Unveils iPad-Based Creatorverse & 3D Sandbox Game Patterns, Two of Four Non-SL Products for 2012

Patterns is taking Beta sing ups. I’m signed up.

CreatorVerse is for the iPad and both are coming soon.

Also see the announcement: Coming Soon from Linden Lab: Creatorverse and Patterns

#SL Avatar Render & Bake Fail

It has been awhile since I updated the status of the bake fail problems. Bake fail is well and healthy… but, the Lindens are working on removing the fail part.

Back in March 2012 the Lindens were tracking down the problem. The failure to properly rez the avatar was not a simple failure. A number of things in the overall Second Life™ operation cause the failure. After tracking down as many of the failure triggers as they could they started planning the fix.

If you are interested in know how the system works now, read: #SL Clouds, Grey, and Blurry Avatars. Or the short version I supply in the forum Answers is here.

The solution the Lindens have come up with is a server side compositing engine. Rather then do the compositing in the viewer and upload it, a folder named Current Outfit will be used to contain a list of the items an avatar is wearing. The folder is updated automatically as you change appearance. When the folder changes I suspect a dirty flag is set probably posting a date and time of the change. Some message is likely sent to the server after some time period. At some point the Compositing Service on the Linden side pulls the list from your Current Outfit folder and bakes the composite texture made from your skin, tats, and clothes. That server will cache the texture. As others need your appearance texture they will get it from the Compositing Server’s cache.

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#SL News 2 Week 37

Interest List

The interest list is all about how fast things rez and download due to the number of requests being made. A small number of requests complete quickly and the viewer can go about rendering the newly downloaded stuff.

Server-Scripting Meeting 9/2012

Figuring out what you are looking at so the viewer knows what to request from the server is a bit of a chore. Andrew Linden has been working on improving the interest list to improve performance.  This week (37) his code is moving into testing.

We should be seeing it on the ADITI grid. The changes are server side. No viewer changes are required, if I understand correctly. So, the effect will show up quickly not having to wait on viewer QA.

Andrew says there is an experimental change that could cause some viewers to use more memory. For now he has that disabled. Andrew says they will test that feature with a custom viewer and decide how much of an impact it has. Then they’ll see if they can better coordinate the viewer and server for better performance and less memory use. He did not get into the details… of those details…

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MetaReality Podcast Week 37

Yay! We have a new MetaReality podcast out today: Aaaaaaand We’re Back!

My timeline of, summary of, and comments on the podcast follow. As usual this is not a transcript. I provide time marks for the things I see as subject change points or interesting entry points, so you can check out what interests you.

If you decide you should yell about something, be sure you check out the audio first. The subject content I hear and you read from my writing may have no relationship to what was actually said.

 

Metareality Podcasts

01:15 MetaReality podcasts are loved by a good number of SL users. As evidenced by Gianna getting all sorts of questions via various media about whether she was going to be doing more podcasts. Gianna is committed to continuing the podcasts. This recent break was due to RL busyness. So, we will see more podcasts coming. Yay!

2:00 Material System – Discussion about this new feature starts.

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Torley Celebration

Daniel Voyager has a post up about a Torley Linden party to acknowledge Torley. See: Attend St. Torley’s Day 2012.

Torley Linden Rez-Day

We don’t see as much of Torley these days. When I started playing in Second Life™ in 2008 he was way more active making numerous video tutorials. I watched a load of them. His silly fun style is great. He is very much a part of SL’s history. His love of watermelon colors is well known.

I’m not sure Torley is a saint, but I think I understand why many would have that sentiment and it is all in fun.

Friendly greetings… and happy rez-day Torley! Thanks for your help and contributions.

Check out the announcement and story on Daniel’s blog.