Lev points out that the Rift’s handling or you peripheral vision makes your experience much more immersive. Using a monitor leaves our minds dealing with all the stimuli being fed in via our peripheral vision. Lev found it much more relaxing using the Rift. I doubt that is the word I would have used. But, his point is well taken.
No… not for the Second Life viewer. This is for your web browser. Using Google’s Chrome you may have run into pages that it does not offer to translate. This happens when the browser simply cannot figure out what language was used for the page.
Google Translate App’s Button
There are a couple of solutions to force Chrome to translate the page in such cases.
Try right clicking the page. Click on an empty part of the page or text. Avoid right clicking on pictures and links. After a right-click look in the popup menu for Translate to [language]. Your native language choice should be in the [ ]. Selecting that will cause the page translation.
Some times the option will be grayed out. When Chrome thinks the page is already in English this happens. If you see this problem then you need the next option. The free Google Translate App. It places a button on Chrome that allows you to trigger a translation. See the image.
The icon used with this app has changed over time. It may also change based on your language. So, don’t be surprised if my picture and your icon are different.
Jo Yardley has an article on her blog about 3D Sweep, a program that Rod Humble tipped her off about. The program is unique in that it uses techniques similar to what humans use to see 3D objects in 2D photos.
The article explains, “Shamir and his colleagues haven’t decided yet whether to pursue 3-Sweep as a commercial product, but they are continuing to improve the software and have applied for a patent on what they’ve accomplished so far, Shamir told Singularity Hub.”
Since they are patenting it, I would assume someone will make commercial software out of this technique. That will take some time so we likely will not see this out for use any time soon.
There is an article on Polygon.com about the Oculus Rift people working to solve reverse motion sickness. Polygon claims this is THE major obstacle for the Rift. I am certain it is a problem. I certainly am hearing more people mention motion sickness in reviews of the Rift. Whether it is THE problem or not I am less sure.
Dog + Ferry = Seasick – By Oliver Ruhm, Flickr
As the article points out, motion sickness is about our sense detecting motion that our eyes cannot see. This is like being below deck on a rolling ship. You can feel the roll. But, the room appears stationary.
I’ve been interested in the LEAP Motion controller since I first heard about it and the Oculus Rift. So, seeing Engadget’s review appear online I had to check it out.
[youtube xzn-mLEjRZw]
Obviously they found some problems. You can read more about their experience at their web site: Leap Motion controller review.