Gaia Clary of Machinimatrix, the AvaStar makers, has been providing the Second Life™ community free tutorial videos showing how to use Blender/AvaStar for making animations and mesh clothing. The challenge is in having the time to make them and keep them updated. Blender changes quickly and such videos go out of date a Blender moves forward.

AvaStar itself has needed to change as Second Life has changed. Plus this past year AvaStar has changed as it developed and improved its tools to provide a better user interface and more efficient work flow. Also, the design community and Linden Lab changing to fitted mesh avatar bodies is changing how we make fitted mesh clothes.
Second Life being 11+ years old now also requires designers learn how to deal with the peculiarities of 3D modeling for a 3D world that, with amazing success, has maintained legacy compatibility.

