Oculus… Facebook?

Jo Yardley has an article up about Facebook buying out Oculus Rift. It would be nice to know the details of that deal. But, an upfront US$2 billion… that is a deal. See: Facebook buys Oculus Rift for $2 billion.

Is this a good thing for Second Life™ users? At this point there is no way to know. Everyone on both the Facebook and Oculus sides are talking about how great a deal this is. Companies always do that.

Putting $2 billion in Oculus’ pocket is a good thing for them. Having access to Facebook’s resources is a good thing for them. But, they had to give up some measure of control. Only time will tell if that works out. Remember the movie? Still that is a lot of money for a tech company that has yet to prove the tech will be as popular as hyped.

For Facebook they get the Oculus tech. They obviously think they can to something with it. Strongly enough they shelled out $2 billion. But, what they say they will do with it is pretty vague.

We do know Facebook is NOT privacy oriented. Nor are they a game company. So, where will they take Oculus development? Minecraft developer Markus Persson is backing off plans for teaming with Oculus because Facebook creeps him out.

I just want a ‘retail’ Rift to play with.

NVIDIA 15 Times Faster?

I came across a link to this article in the SL Forum: NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains. That means if you are getting 20 FPS you should jump to 300 FPS.

The long version is the video and it is way techy:

[youtube -bCeNzgiJ8I]

So, what are they saying? Loosely… They are creating sides of the render process that are not locked together. This means the CPU and GPU are mostly never waiting on each other. As it is now, single note pads (large blocks of memory} are being cleared, being drawn to by a single process to build up images, then used, and erased with the process starting over. Multiple processes need multiple note pads. The next process can’t use the resources until the preceding processes release the resources/note pads. The memory that makes up the note pads has to be moved around.

Read more

Flickr 2014 Review

I joined Flickr in 2009. I made use of Flickr up until March 2010. By that time I had nearly 200 images and that was the limit for a free account. That is almost 4 years ago. A lot has changed. More is changing. Yahoo is changing Flickr faster than people make tutorials for it.

I was way behind on Flickr. I didn’t know how it had changed. Many of you probably already know. For those that don’t here is some news.

Flickr 2014 - Image by: Alexander Kaiser, Flickr
Flickr 2014 – Image by: Alexander Kaiser, Flickr

With Jo Yardley adding a new group named Second Life is Looking Good I wanted to add it to my collection of contacts and groups. Wile I haven’t been adding photos I have been looking at what others post and I use it as a source of Creative Commons images I can use in my blog. I think I have some interesting images to add and wondered what it was going to cost me to with a Pro account. They don’t have ‘Pro’ accounts any more.

Read more

Drax Files Radio Show #11: The Road to VR

Drax Files Radio Show #11: The Road to VR. This audio is interesting in that 40+/- minutes are an interview with Ben Lang, who is doing the Road To VR blog, link the article near 20 minute index marker. I found it insightful and Ben

As always this synopsis is what I heard. Before reacting to anything written here, take the time to listen to the original audio of the show.

Time marks are approximate, but they should get you into the audio before the subject’s starting point.

Virtualizer
Virtualizer

Jo Yardley has her Oculus Rift. Yay! We should get some interesting reports from her. I suspect there will be some stuff that is NDA by the Linden Oculus Rift project, but hopefully she’ll still be able to tell us some of what the Lab is doing.

Read more

Adobe And Second Life

Ciaran Laval has an article up: A Massive Cross Promotion Opportunity Stares Linden Lab And Adobe In The Face.

He makes some really good points for combining Second Life™ Premium accounts and an Adobe product subscription. I think the trigger for his thinking is the current Adobe off to provide Photoshop and Lightroom for US$9.99/month on a yearly basis. This is a deal.

Photoshop sold as a standalone package for about US$600. I’ve forgotten what Lightroom sold for. I think it was another $200 or $300.

I never paid much attention to it. I didn’t think I would use it. But, with the big CC package that has everything Lightroom is thrown in. I love it. Anyone that deals with large numbers of images, needs Lightroom.

Read more