OSGrid 0.7 Update Available

Today the download for upgrading to OSGrid version 0.7 is up as are the instructions and a warning NOT to go online with the upgrade. Wait until the server change over is complete Sunday. The upgrade will NOT connect until then. Attempting to connect with the upgrade will cause problems. Wait.

Instructions are here: Upgrade procedure for upgrading your simulators to OpenSimulator v0.7 on OSgrid

The download link is there.

There are settings in the new INI files for Meshes, LightShare, and I found one for Media On A Prim.

There is a handy feature to turn off avatar face lights, which the developers consider silly. Hmmmph!

OpenSim-OSGrid Mesh Coming

Spore Creatures invade OSGrid

OpenSim Meshes - Image by jjacek

I think this article will also be of interest to SL folks. Because OpenSim is likely to become a free SL mesh builders’ sandbox. However, uploads on ADITI are free, so may be not.

I guess it depends on how one looks at mesh on OpenSim as to whether this is ‘coming’ or an old thing. RealXtend, a branch of OpenSim, has had mesh objects for some time. A module has been available for some time to allow OpenSim people to add messes to their SIM. What I suppose is coming is the ability for everyone to use and see the feature in OpenSim.

Most viewers have not supported mesh. There was no way to upload them, which pretty much stops their use. RealXtend has a special viewer. I have never gotten it to work on other grids, that is probably just me. With the Second Life Mesh Project Viewer out and the code being released Friday, that limitation is removed. Soon TPV’s (Third Party Viewers) will have support for uploading and editing mesh.  Continue reading

Second Life Beta Viewer 2-2-0-211499 Released

The previous Beta Release was Second Life 2.2.0 (210127). The current download is 211499. It is available here: Second Life Beta Viewer Download = direct to download. For the paranoid, this is the download page: Download Second Life Viewer 2.

The main download remains Second Life 2.1.1 (208043).

The changes, release notes, for the new beta version are not up, yet. But, they will appear here: Release Notes/Second Life Release/2.2.0.

Second Life Mesh Viewer Download Up

The mesh viewer just came up on the download page.

Second Life Mesh Project Viewer Download

9:22 AM – Got the viewer and made it into ADITI. Not many people there. Only 3 or 4 in each mesh area. But, others and I cannot tp into the regions. Long wait and then tp fails.

9:30 AM – Cannot tp into Mesh City locations or Mesh Sandboxes (1 to 35). Some of the sandboxes are empty, no people. Others have some people in them.

10:58 AM – …then I find out my Blender is broken. Remove all Blender installs, all Python installs. Install Python 2.7 and Blender Beta 2.54 (nice shinny interface) and that is working again.

Since there seems to be a tp problem, I typed in the destination at login, Mesh Sandbox 33. You can use any sandbox destination from 1 to 33. I made it to a sandbox. \o/

11:00 AM – Jack Linden posts Open Beta blog article: Mesh Import Open Beta Starts Today. There are a number of links to various mesh related wiki articles. (Second Life Wiki Main Mesh Page) There are links to videos. Lots of good stuff.

Code availability for TPV Developers is planed for the end of the week. They will link to it from the Project Snowstorm wiki pages. This means TPV’s can support it once meshes come to the main grid. It also lets OpenSim get started on compatible mesh support. OpenSim with a module add-on has had meshes for over a year.

11:28 AM – \o/ It works pretty well. It is certainly usable. There are some gotchas and small problems in the user interface. But, those will get fixed.

If you plan to try applying standard texturing, make sure to do an inventory load. If all your textures are not loaded, the texture selection list keeps bouncing to the top as more items are loaded into inventory. Very frustrating.

10:45 PM – 🙁 Blender 2.54 is having problems exporting meshes skinned to AV rigging. It seems Blender 2.49b handles it correctly. So, if you are making things that have to skin to the AV, use the earlier version of Blender.

Tutorial

Machinimatrix is making video tutorials using Blender 2.49 to make the meshes and shows importing them to SL. The first two of a series are up. See: The Meshes Trail (Part I and II)

Second Life Updates 2010-10-12

Server Release Candidates

Things are happening. I’ve covered most of them in other posts. This one is a general update.

Once again there is no server update to roll to the grid. The Release Candidates in testing in Blue Steel and Le Tigre did not survive 6 days of testing. The fixes in the RC have been ‘fixed’ and new fixes added and rolled out to Blue Steel regions. The TMalloc build is being fixed and returned to Le Tigre for more testing.  Continue reading

Second Life: I Can’t Login

My Ghost - Image by: mattwi1s0n @ Flickr

Last updated: See date to the right.

Updated: See new problem with mesh enabled viewers: Can’t Login Second Life

Updated 1/2012: New code in the release channels is causing login issues, basic ghosting where the system thinks you are already logged in. The official fix is call support. I suggest you read on for steps you can take.

Original October 2010 Article

Due to a timing issue in the region software we are seeing people fail to properly log out. The result is they leave a ghost behind, not a particle ball, more the spooky kind of ghost we expect to see for Halloween. I’ve seen lots of people making this complaint recently. The Beta Server and QA teams are aware of the problem and they are chasing it down.

The problem results in one’s avatar being left behind somewhere in-world when you logout. It causes a user to show in the system as already logged on, thus preventing them from logging into Second Life.

Over time I’ve decided this is not a viewer problem, at least not a specific viewer. It does not seem to matter which viewer one uses. A poor Internet connection greatly increases your chances of experiencing the problem.  Continue reading

Second Life Open Beta Mesh Information

 

Second Life Meshes

Blender Mesh

 

I could not make the Office Hours Meeting Thursday to hear the discussion on the coming Open Beta on Collada Meshes. I went through the transcript today. I’m excited. Here are the highlights.

Clothes

It will be possible to make mesh clothes that move with the avatar. One will attach the mesh to the avatar skeleton. You’ll hear the skeleton referred to as an armature and attaching mesh to it referred to as rigging.  Continue reading

Another Viewpoint on Microsoft Linden Lab

New World notes did a quick blurb on articles about the Microsoft Buyout Rumor of Linden Lab – Second Life. See: Second Life Bloggers Blogging About Linden Lab. One of those articles is by Dusan Writer in which Dusan writes an imagined conversation between Phillip Rosedale, Linden Lab’s CEO, and investors.

Prior to the imagined conversation Dusan explains the thinking that frames the conversation. Dusan’s thinking fits with my thoughts on what fits with RL probabilities of what is happening. I suspect the conversation is more on point than many other suppositions. Check it out here: WHY LINDEN LAB IS NOT FOR SALE (YET)