With the new 2.x viewers in Second Life lots has changed. Editing one’s appearance is one of the big changes. I have yet to decide of it is better or worse. Whichever, it certainly is different. This is my attempt to sort out how appearance works. I expect the viewer to change quite a bit over the next few weeks.
Getting into the Editor
In the 1.x viewers (SLV1) it was easy to find the editor, just right-click the avatar and select Edit Appearance. Everything is there. I guess it could be intimidating.
In the Second Life 2.x viewers (SLV2) the logic for getting into Appearance Edit changes. The process is more goals oriented. For techie types familiar with computers the idea that one wants to change a dress or their shape means look for an avatar editor. Less geeky types probably don’t think of looking for an avatar editor, they just want to change the dress. The Lab did usability testing and supposedly this was a significant problem. I just don’t know.
Above is a new skin for the SL Viewer 2 (SLV2). Notice the Profile Description is fixed. Would you like to know how to make those kinds of changes? Well… this is not a tutorial. But, if you want to learn and wonder who to ask about making viewer skins, read on.
As slow as a mountain turning to sand the online version of Myst is going open source. A step forward was taken when Cyan Worlds, Inc., the creators of the Myst series of games, placed the game back online in February, 2010. See: Play Myst Online (Free)
Another step was taken when Cyan released the binary version of their Plasma plug-in for 3DMax (versions 7 only). This allows fans to mod the game. Well to a point, there are complications both technical and license-wise. Those things are to be resolved somewhere along the road to open source.
Update 2015/10:Chromium Embedded Framework (CEF) is replacing Webkit, the engine MOAP uses. Media should now be HTML5 compatible. Avoid Flash & QuickTime. Click the CEF Tag below this article for more information.
I’m just learning, so this is not the most complete tutorial on Media On A Prim (MOAP). This is what I have learned in my first few steps. Hopefully it will save you a few gotcha’s. Also, this is not a newbie’s tutorial. I’m assuming you know basic building. But, even if you are new, you should be able to stumble through this tutorial without much trouble.
Many of us have heard that Blender 2.5 is on the way. Blender 2.5 Alpha 0 is out and can be downloaded. It is Alpha software. Some features from the 2.4 series are not all working in 2.5. How the missing features are implemented is changing, so there is some delay. There seems to be lots of changes coming. One thing that has not changed is installation information which is still limited and what is out there pretty much assumes one is a geek. So, I’ll provide some help I think is less geeky.