Blender 2.7 Photorealistic Texture Painting Tutorial

Adding more detail and making a texture look real takes some effort. The know-how is in a tutorial in this series: Creating a Realistic Head in Blender – part 08 – Clothing Textures. In the 8th of the series, CG Cookie Blender is working on the clothes. So, don’t let the title put you off. … Read more

Second Life Normal Maps & UV

There is an interesting discussion in the SL Forum about a problem some people have had making Normal Maps for Second Life™. Jake Koronikov opened the thread. Jake had a problem with the normal maps creating a visible seam in the model.

FlickrNormal
Normal Maps from Flickr Search

For instance, the seam between the front and back sides of the avatar leg. Of you were making a manikin and using a normal map on it that seem would become visible as a step on the surface rather than the smooth surface it is supposed to be.  You can see his images of the problem in the thread: Tangent spaced Normal Map seam visible in UV border area. (2017 – The images are gone.)

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