Content Improvement Week 28

The second meeting of the new Content Improvement Group (CIG) was this week. The group has not yet been added to the SL User Groups list. You’ll find it in the SL Wiki as: Content Improvement.

Content Improvement Group

Geenz Spad is known in viewer development circles. Geenz facilitates the CIG meeting. With a viewer development background it is probably not surprising that the first topic of discussion was outstanding JIRA items. It isn’t THAT boring…

Using the Linden Lab™ viewers, both main release and development, I kept crashing. I finally switched to the Exodus Development version and managed to stay connected (Exodus is fast). What a pain having to relog 3 times.

The highlights from the meeting follow. There is more on the Deformer debates.

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The Consensus

Hopefully you have been following the Mesh Deformer and developments around it. Today in the Content Improvement group meeting I brought up the subject of Consensus on Mesh Deformation Tools.

Content Improvement Group

Some people have the same concern I do. What’s best and how do we know? There is speculation on what is the best way to deform mesh so clothes fit. Discussion extended into the work flow of making clothes too. Maxwell Graf is keen on the idea that any solution has to provide a reasonably simple work flow. I agree. Making mesh clothes is already complicated.

Karl’s Mesh Deformer is reasonably simple. It certainly avoids adding complication to the clothes making process. In general it will simplify what needs to be done to get clothes to fit. Simplicity is a large factor.

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MetaReality Week 27

This week the podcast is interesting. Lots of opinions are voiced and lots of SL news is touched on. There is not a lot of what I think of as hard news. But, you’ll gain an idea of where some things are headed and probably some insights.

Metareality Podcasts

I’ve provided time marks and my take on the discussion. I have not tried to relate the opinions, I would likely get that wrong and I see that as unfair to the MetaReality cast. So, listen to the audio to get the opinions and apply your own personalized interpolations.

MetaReality Podcast: Healthy Competition

00:00 to 02:15 – Introductions

02:30 – Review Mesh Deformer developments.

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MetaReality #SL Mesh Deformer plus Cloud Party

I’m doing this review or index a bit different. I’ll provide the time marks on the outline Gianna Borgnine posted at MetaReality and add some more topic labels. Afterward I’ll provide my take.

Metareality Podcasts

I won’t be quoting as making verbatim transcripts is too tedious. Also, my paraphrasing is what I took from what I heard. That is not necessarily what they said or meant. Listen to the audio if you react to something I wrote. The audio podcast is here: It Almost Looks Good.

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Mesh Deformer 0.3x Limits

I like tight clothes. I think they look sexy on either gender. So, when making mesh clothes I like to make them tight. Of course when making them for myself based on my custom shape, getting things to fit right is not much a problem. Then there is the coming Mesh Deformer. If I want to use the Mesh Deformer to make my clothes fit should I decide to change my shape or sell them to others, then I need to use the Default Shape as my modeling base.

My Skirt Beginning

Problem

The current version of Deformer in the Deformer Project Viewer is 0.3x. A new version is in development. We’ve heard a few things about the coming 0.4 version. Hopefully it will fix some issues I am running into. But, the Alternate Deformer may be a better solution. We won’t know for some time.

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#SL Mesh Deformer Alternative

UPDATE: 4/2013 – Several designers are using alternate methods to make sizable clothing. The Lab is advising us not to use non-supported features, which these alternatives are. While the Lab will not deliberately break them future changes may inadvertently break them.

Today was a surprise. I tried to go to the Mesh/Content Creator User Group and the region was full. WTH!?! I had to TP into Pooley, next door to Borrowdale the usual meeting location,  and see what was up. In a minute  or so I realized the meeting was being moved to the border between Grasmere and Borrowdale. I flew around and was soon in the middle of a chaotic meeting as Nyx Linden built prims so we could see the region boundaries and divide up.

Surprise Crowd at User Group Meeting (60+)

With 60+ people trying to get into the meeting things were chaotic. I crashed a few times, did a Doh! by trying to take a picture (I felt so dumb), fell through the temporary decking into the sea a couple of times as Nyx moved the deck. Whatever, I survived and my SL hair doesn’t frizz.

The Alternative

By now you hopefully understand the problem the Mesh Deformer is to fix. Our mesh clothes only conform to some of our shape settings. The Deformer makes the clothes conform to all our shape settings. You can only see the Deformer work when you use the Project viewer.

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BREAKING #SL NEWS

An alternative to the Mesh Deformer is being discussed. One merchant is already releasing Mesh Clothes that fit and change with most of the shape settings, withuot use of the Deformer.

More coming as soon as I know more.

Don’t go nuts. There are some downsides and it is not a complete solution. But, it works now.

Mesh Deformer Update Week 25

I’ve been busy the last couple of days solving video display problems of MP4, WEBM, OGG, and SWF file for a web client. I missed the mesh meeting in SL9B because of that, which really bummed me. Fortunately Inara Pey did a good summary of the important Mesh Deformer part of the meeting. Read it here: Mesh deformer: interview with Qarl Fizz. Note: Look below the Rate, Share, and Like parts of the post for the page links for pages 2 to 4.

Reading Between the Lines

With the information that Karl Stiefvater gave us in the MetaReality posdcast (MetaReality Week 24) and what he has said in the SL9B meeting we can piece together a better picture of what he is expecting the next version of the Deformer to be like.

We know that considering each vertex’s normal in addition to its position will be added to the math of the Deformer. Nothing said at SL9B changes that.

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