Avastar Fitted Mesh Tutorial

Gaia Clary released a new tutorial for using Avastar to make Fitted Mesh clothes. The video tutorial was published December 24th on YouTube.

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This tutorial gives you a quick education on how Avastar is intended to be used. I think it also clearly shows that weighting is going to be a more complex task. Using the old bones, old as in pre-Fitted Mesh era, and weighting one could kind of get by using just the avatar’s skin weights and a rudimentary understanding of weighting. That meant for a short skirt one was focusing only on the mPelvis, mHipLeft, and mHipRight bones.

Now we will also be considering the Butt, Belly, Right_Handle, Left_Handle, and Lower_Back. That gives us a total of 8 additional bones to consider. Weighting was complicated enough with 3 bones. 

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Avastar 1.1 Beta Released

Today I see Avastar® has a new test version out. Gaia appears to have had it out since Dec. 8th. For whatever reason I am just seeing it show up in Feedly today. Since the announcement of Fitted Mesh Gaia Clary has been updating Avastar and figuring out how to work with the new Fitted Mesh options. Since the Fitted Mesh announcement in November there have been a dozen or so updates to Avastar as they add Fitted Mesh support.

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Until now the releases were simply called test versions, which since they were released to users might be considered Beta versions too. The current version is: avastar-1-1-931_blender-2-64.zip. Update: 12/22 – now avastar-1-1-934_blender-2-64.zip. This release is called a beta version in the announcement: Avastar-1-1 (beta). Gaia says they plan for this to be the version that goes to final release. So, in the newer SL terminology we might consider this more of a release candidate than a beta version. 

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Avastar Update RC5-834

Gaia Clary of Machinimatrix.org the home of AVASTAR has a new Release Candidate out: 834. I just installed it. The fix I wanted is not yet in it. Gaia tells me I won’t see that until after the next release. 🙁 But, there are fixes and improvements. You need your special URL to get the … Read more

Second Life Weighting Collision Bones

While we wait for the Mesh Deformer people are looking for ways to make mesh clothes fit. There are some alternate methods for making clothes that change with the avatar shape. One of those is the use of Collision Bones. Some call it Collision Volumes. We have heard that method called liquid mesh in promotional stuff. It works to a point. But, how does one use Collision Volumes?

Collision Bones/Volumes
Collision Bones/Volumes

Using the Collision Bones in the default SL avatar one can achieve some measure of sizing tied to the avatar shape. The problem is getting that information from the modeling program to Second Life™.

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