Thinking About #SL Mesh Modeling?

I wrote the following for an SL user that wants to learn to build mesh items for Second Life™. If you are thinking about learning to build mesh items for Second Life, you too may find it interesting.

First: 3D modeling is not as complex as it is voluminous… There is just so much to learn… So, my suggestion is to avoid getting bogged down in details and cover as many aspects of modeling as possible. Then as you choose to make things, get into the details related to your project.

With and Without Normal Mapping

Modeling for each world or game has its restrictions and limits and Second Life certainly does. You will find lots of generic modeling tutorials around that are NOT Second Life specific. CG Cookie is a great source for good to great generic educational tutorials. Their best stuff is not free. But, it is cheap, cheaper than a book and more up to date. Also, some of the purchase-to-view stuff becomes free after a time. I tend to purchase a month’s access every now and then. I download the lessons so I can go back and review them later.

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Havok Collision Points

For some time people have been fighting with getting roads to work well in Second Life. The subject came up again this week. Andrew Linden gave us some information that may help some work around the problem:

It [the road seam bounce] is a really hard problem to fix… it is a basic quirk of the physics engine. It might be fixable with careful content workarounds, but it is very hard for us to fix by tweaking vehicles any further.

I don’t know the best way to work-around the seam jump. I’m guessing that you could add a “transition slope” at the edge of the roads pieces that drop down, and overlap the meshes there.

What happens is that the physics engine will produce collision points between the car and some surfaces that are “behind” others … if they are on distinct objects.

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#SL News Week 35

Server Updates

All of the software packages running in the release channels had problems. So, there was no roll to the main channel. The main channel will continue to run the same software as lat week.

Release Channels

Blue Steel and Magnum will continue to run last week’s packages with some additional big fixes.

Stacked Physical Cubes
Stacked Physical Cubes

Le Tigre is going to get a revised server maintenance package.

It seems there was a security patch in the previous week that caused problems for all the release channels and is the reason none are being promoted this week. Tomorrow it will be isolated into the Le Tigre package… I think isolated. It’s a security thing so the Lindens aren’t talking.

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Firestorm Viewer 4.2.1 and 4.2.2 Release Review

Firestorm Release

On August 27 Firestorm 4.2.1 was released followed by an immediate OOPS! There is a problem that Tonya Souther describes as:

 It turned out that 4.2.1 has a bug in it that makes most swinging doors not look like they act correctly (though they actually do). They appear to swing normally, then jump ahead, swinging farther all at once.

I’ve seen something similar in the Linden Development Viewers for some weeks now. So, this is probably not a Firestorm bug but something in the Linden Code.

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#SL Content-Mesh Week 35

Not much new news so far this week. We did learn a bit more about how the Materials System may be implemented.

Content & Mesh Meeting Aug 2012

Materials

Q: Will there be any veiwer settings requirements to see materials? such as lighting and shadows on. ac14 Hutson

A: I suppose Hutsom is asking will there be any visual settings dependencies. For instance having to have Lighting & Shadows on before you can turn on Sun/Moon shadows is a dependency.

A: Geenz Spad: Lighting & Shadows will be required, *however* you can disable the shadows part by setting that setting to “None”.

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PhotoTools for Second Life

Update Note 2014-04-10: The Photo Tools are not part of the Firestorm Viewer and do not need to be installed.

I saw these tools mentioned on Hamlet’s New World Notes in an article titled: Want to Take Great SL Images? Get Mr. Weaver’s Phototools! These are tools made for the Firestorm Viewer (Firestorm 4.1.1 (28744) Jul  9 2012 21:43:46 (Firestorm-Release)). The tools will only work with the default skins.

Mayfair – Not the default settings

This is an interesting addition to Firestorm. It is a rational and logical arrangement of the controls by William (paperwork) Weaver that affects how the viewer renders with world. If you are a photographer this is going to be a way handy tool. All the settings that affect the render appearance are in a single panel consisting of 6 tabs. Some of the controls open other panels, but basically it is one new panel, but what a handy panel.

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