Long ago I entered my WordPress.com blog into Technorati. It just occured to me to enter this blog (nalates.net) into Technorati… Duh! Some days I am a bit slow.
9S5JB3TN7Y8J 1R7IA5SM9X0I3Q9 There is a magic number in there somewhere.
Second Life and Virtual Worlds
Long ago I entered my WordPress.com blog into Technorati. It just occured to me to enter this blog (nalates.net) into Technorati… Duh! Some days I am a bit slow.
9S5JB3TN7Y8J 1R7IA5SM9X0I3Q9 There is a magic number in there somewhere.
[youtube 2IGZOGmsQc4]
This is healthcare being enforced by bureaucrats. Look at the judge’s final decision for the facts.
Please visit YouTube and cast an up or down vote.
A new version of Blender came out March 6: 2.66a. You can download Blender here. If you are not using the Archive Version install, save yourself some hassle in the long run and use that install.
There are release notes for Blender 2.66a. The notes are mostly about bug fixes. The release notes for Blender 2.66 are about the new features in this version of Blender.

One of the new features is the addition of: Dynamic Topology Sculpting. Previous versions have sculpting tools that only allow you to move existing vertices. The dynamic tool will allow the addition of vertices as you sculpt. I have yet to try it, so I am not sure how it works. I imagine this will be handy for modelers targeting Second Life™.
New software rolled to the main and RC channels this week. There isn’t much to say about the rolls. We hit some problems with last week’s rolls. Fixes for those problems are in this week’s RC channels.
The main channel got the Large Object Rez upgrade that Baker Linden worked on. The idea was to place handling the rez tasks in separate threads. This allows the simulator to continue doing other tasks while a large link set is rezzed.

Blue Steel and Le Tigre are getting the same package. It fixes a crash mode. Presumably this is some exploit fix. I think that because almost nothing else is being said about it.
The Magnum channels got the package from last week with fixes for problem found last week. The known fixes are; region managers being exempted from Direct TP disable, neighboring region visibility issues, and bogus User Not Online error messages.
Maestro Linden posted in the Deploys thread about a bug they are having trouble reproducing. If you are seeing this behavior file a JIRA with your details and as precise a time for the experience as possible.
The one bug that we’re having trouble reproducing is a bit different:
Aside from not seeing his own avatar move, User-A apparently sees everything else normally (objects appear, other avatars move). We’re not sure why it only affects some users in some locations.
We have all heard about people putting text only viewers for SL and OpenSim in web browsers. The idea of using a browser to visit virtual worlds is to avoid having to download and install a viewer, thus making it much easier to get people into virtual worlds.
Well, it seems there is a full viewer being built on HTML5. It is being tested with OpenSim now.
Maria Korolov has an article up about it on Hypergrid Business: PixieViewer puts OpenSim in Browser. Now that is something.
Maria says, “Because it uses standard HTML 5 technology, it should be accessible on mobile devices such as Android tablets and iPads, though users were having problems getting it to work today.”
So, that could give us a 3D viewer for SL on mobile devices.
Maria says a special module is needed for Pixie Viewer to work. She says this module is server side. Whatever, she speculates it will not be compatible with Second Life unless Linden Lab adapts the module to SL. I would think that would be something the Lab would do. But, that probably depends on how much work it would require.
An interesting aspect of the technology is that a 3D scene in a browser can be sent to a 3D Printer to generate a RL model. Now isn’t that fun?