Breaking Oculus news

VoidPointer Linden is telling us Oculus Rift support is now feature complete. We should see it release Linden ‘soon’. Apparently he is one of the ones working on Oculus and the Viewer.

If you are not using Oculus then there is no apparent change to the viewer.

When asked Void answered things look ‘really’ cool. He also mentioned he was using Oculus during the meeting. If you have seen Void’s avatar, you can imagine that it would be pretty awesome.

Apparently no one has tossed their cookies in testing.

Void says he has a pretty hot machine, but he is getting close to his normal FPS. So, it may not be that much of an additional load. But, it will be another machine by machine thing.

Void is keeping it a secret what they have done with the viewer control panels. We have to wait for the release and official notice. The same with what he is using for a controller, mouse, LEAP, something else… no word.

Watch for the official announcement. It is hard to predict when that might be. I am guessing not before January.

PS: it works with shutter  glasses.

 

 

Second Life News 2013-49 #2

Tuesday the viewers on the RC Viewers’ page updated. We have two new RC viewers added. One is a Maintenance Viewer 3.6.12.284430. The other is the Name Fix Viewer 3.6.12.284323.

The Maintenance Viewer has 29 fixes. You can read about them in the release notes. One of the fixes solves problems with how names render in the chat floater. Problems with the Current Outfit Folder not displaying in viewers with the new Chat Hud UI are solved. Also the problem of the CHUI being moved below the bottom buttons and lost is fixed.

There are other fixes but none all that interesting. Plus the Lindens use JIRA MAINT item ID’s. these are only readable by Lindens. That limits the usefulness and interest in the fixes.

There are currently 8 known issues that have not been resolved. Several of these have to do with how ‘bumpiness’ and transparency render.

The Name Fix Viewer 3.6.12.284323 is a change that has to do with how those making viewers name their viewers. The change is important for TPV Dev’s and the Lab. It allows them to more easily track bugs and separate the tracking data by viewer version. For the rest of us this is an invisible change. Eventually we will see it improve viewer development.

As I mentioned yesterday, the Interesting RC Viewer and Fitted Mesh Project Viewer remain unchanged.

Second Life News 2013-49

There will be a roll out Tuesday morning. The package running on Blue Steel and Le Tigre will get promoted to the main change. This is the one that includes the vehicle region crossing fix.

RC Update

Wednesday there will a single package rolling out to all three RC channels. This package contains a fix for: llGetAgentInfo() so that it now detects AGENT_CROUCHING correctly for avatars who have custom ‘Crouching’ or ‘CrouchWalking’ animations (BUG-4431). There is also a crash mode that has been fixed.

Since they aren’t saying much about the crash mode, I assume it is some exploit or other security fix.

Viewers

There is one RC viewer and one project viewer on the RC Viewers page. As of late Monday those haven’t changed from last week. The Interesting and Fitted viewers are it.

In the Third Party Viewers class Firestorm has moved back into first place for the most stable viewer. I say first because I don’t count Radegast as a viewer because it is not a graphical viewer in the sense that other TPViewers are. I just don’t see it in the same class.

CtrlAltStudio Viewer Alpha 5

Another update to the CtrlAltStudio Viewer is out. See: Alpha 5: Configurable Walk Speed and Kinect Control.

This is the viewer that offers normal, stereoscopic 3D, and Oculus Rift viewer modes. Now it offers an interface for Kinect. Also added is a walking speed adjustment. All of these are neat additions to the basic Firestorm Viewer that turns it into the CtrlAltStudio Viewer.

This is the viewer for those using shutter glasses and Oculus. Features have been added to make use of the Oculus and Kinect more pleasant.

 

Firestorm to Start Blocking Viewers

Jessica Lyon, the project manager for the Firestorm Viewer, posted that they will begin blocking older versions of their viewers. Jessica is anticipating the drama this will bring on. By her writing you can tell she is expecting a chorus for complaints one might hear from a 10-year old trying to manipulate their parents.  I suspect she is right.

Firestorm Logo
Firestorm Logo

Jessica points out they have little choice. It is either the Firestorm team blocking or the Lab will take over blocking. I’m not sure that is completely accurate. But, I can see how some will see things that way. In general the Lab does not block viewers. But, if you use the newer viewers you really don’t have a choice about updating your viewer. It automatically updates by default. But, that can be turned off.

There are mandatory updates that the Lab requires from time to time. I expect as some of the current changes being made allow better overall SL performance, which are viewer dependent, more updates are going to be mandatory. So, whether there is a misconception about what is and is not going to be blocked and by who, you are going to be updating your viewer or find yourself unable to login. Otherwise you will be degrading other people’s performance. 

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My Second Life LEAP Motion Experiment

LEAP Motion Controller is the mouse free controller for your computer. I figured this would be a good device for use with the Oculus Rift. I went on eBay and picked up a near new one for US$50. I tried it out with the default apps and some free games.

It does not come with any app or adaption for Second Life™. One needs a free or retail app to adapt LEAP to SL. Drax made a video showing his experience with LEAP and Second Life.

[youtube mso4D8sOLmY]

The app Drax is suing is Game Wave (US$4). I tried some free apps. I didn’t find anything that would work well. So, I tried the app he is using in the video.

It has a good introductory manual, a tutorial if you will. The best I have seen explaining hand gestures for the LEAP.

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