Second Life Viewer 2.5 Beta Released

A new Beta viewer came out 1/19. There are some things to consider about SLV2.5 Beta and coming changes. If you run a business or are in other ways dependent on your Profile, you need to read on.

Web Profiles

This Beta uses the new Profiles. I suggest you get 2.5 Beta and check out your Profile. Or you can visit the web site and see your Profile, actually you should probably do both. To visit the web site and see your Profile you need to build a URL.

http://My.SecondLife.com/[first.last]

Replace [first.last] with your avatar name.The dot is important. This will bring up your Profile. If you login, you can edit the Profile. There is a Facebook setting, so you can link Facebook and SL. There are links to LinkedIn and Twitter too.

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KirstenLee S21(3) Released Review

KirstenLee Viewer S21
KirstenLee S21 Logo

Today KirstenLee has released the first complete version of S21… well… one that is not a release candidate. I’ve been enjoying using the Release Candidate 2 version for several days. I’m happy to see this version out. My impressions of the viewer follow.

Install

The install program shows the version as 2.6.0.3, which shows the viewer is using the newest possible code from Linden Lab, who’s Development viewer is at 2-6-0-219259. The ‘3’ is KirstenLee’s development iteration as 219259 is the Lab’s. The Lab is averaging 68 iterations per day, which is pretty impressive. I suspect KirstenLee has far more iterations than the version numbers show.

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Singularity 1.5.3 Viewer Review

Playing with the new group limit I was joining all the viewer related groups I found. The Singularity group is one I joined in the process. The other day that got me a notice that a new version of the Singularity Viewer is out. I’ve never used the viewer. For that matter I’ve never heard about it. It is not in the TPV Directory. But, I’m curious so I wanted to try it. I have an avatar just for testing viewers not in the TPV Directory.

The viewer’s web site is, of course, Singularity Viewer. It is a nice looking site. They have a knowledgebase, download, forum, and a link to the Github for the source code. The forum appears to be a Google Group, not what I think of as a forum.

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Predictions 2011

Predictions
Image by garryknight @ Flickr

I usually prefer to read others predictions rather than make them. The Dolphin Poll on users’ preference got me thinking and I have not seen many predicting a lot about where viewers are going. Of course that may be because it is a foregone conclusion. But, since this is my blog, I get to voice my opinion and ramble or rant on about it until you click away from boredom. Hopefully not. In this case I think I can put things in terms you’ll find interesting.

I think the viewer development path using series 1 viewer code is a dead end. At some point viewers based on series one code are going to go away. I think this year.

I think the series 1 User Interface (UI) will last longer may be even into next year, but it too will disappear. Simple, end prediction. Following are my reasons and thinking for why I believe this will happen.

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Dolphin Viewer Poll

Lance is running a poll at the Dolphin Viewer site. It seems he is in the process of deciding which development path to follow, series 1 code and user interface (IU) or series 2 code and UI. Voice your opinion and vote. I think the results will be interesting, if enough people vote, and it … Read more

Dolphin Viewer 1.5.42.3627 Released

This release is announced as a bug fix release with no new features or visible changes.

The fixes are to the Group Limit code (coming group limit increase) and texture caching.

Texture caching is a big thing. Some weeks ago the Snowstorm Team made some comments about finding some bugs in the caching code. I’ve wondered why, if we have a caching, does my cottage’s door have to download a texture each time I open the door. My door is one of those where the entire wall changes from solid to phantom and the texture changes from a closed door to an open one. The idea for this style door is to reduce the prim count. However, they used two textures that have to download. For better effect they could have placed both open and closed textures in one texture and just shift position to affect the change.

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