#SL Viewer 3.2.9 Review Update Wk5

It is hard to keep up with the Linden Lab viewer. We do not see lots of changes in the user interface nor are there lots of new features being added. But, there is lots of stuff happening behind the User Interface.

It is not like there is any place where the Lindens are talking about the viewer. Esbee disappeared long ago. While still at the Lab, I never hear a peep out of her. I hear far more from Runitai Linden that leads the Shining Development Branch. He attends various groups and we get information from him. But, it is mixed with the context of the meeting.

The Lab has a number of development repositories where they publish code as they develop the viewer. One of these is the Viewer Development Branch. It is in BitBucket. If you code in large projects, you have some familiarity with code repositories, repo’s. For those of us that work with small short term projects repo’s are mostly over kill.

If you don’t write code/scripts, the whole thing probably seems rather geeky and mostly Greek. It is. Understand that the repo’s are typically where those writing code pass on notes, information, and their code to people that know what’s going on. The notes and descriptions they write are very much like notes we intend to only ever be read by our self. They are not overly explanatory.

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#SL Viewer Comparison Sheet

Inara at Living in a Modem World and I, here, review viewers as do several others. There are more viewers than any of us can keep up with. I get to viewers as my curiosity moves me and as time is available. There is no single viewer that provides for all my needs. But, knowing which viewer has what features and being able to make a quick selection is a near impossibility. One has to read a load of reviews to decide. There is some help for that problem.

Atrebor Zenovka or Beach, as he is generally called, has made a comparison sheet. You can find it here: Viewer Comparison. It takes a little figuring out. You can find Beach’s Lake Bottom Lab blog here. (Note: the background on the blog is an image taken in Myst Online Uru Live.)

Best Viewer

The best viewer is a mythical creature like a unicorn. Also, the viewers are changing so fast, one can’t keep up. A chart like Beach’s becomes a major effort.

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Zen Viewer Released Review

Reading Daniel Voyager’s blog I see a new viewer is out. Oh yay! Something else to play with. My first check is to go looking at the viewer’s web site. In this case that is mostly BitBucket, a programmer’s code repository tool. So, don’t expect the typical blog, wiki, and forum.

Zen Viewer
Zen Viewer in near default setup

There is an instructions page in the “wiki”. I personally think every viewer should have install instructions and explain the basics of how the viewer sets itself up. In this case they tell me the viewer will install in its own folder and use its own settings and cache. Good to know.

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MetaReality with the Exodus Viewer Team

MetaReality did an interview with members of the Exodus Viewer Team. It is presented as a PODCast. I’m curious about viewers and the teams that make them, so I had to check it out. Following is my take on the interview. I’ve included time marks so you can jump to parts of the interview you may be interested in. The PODCast runs 1 hour 15 minutes.

Metareality Podcasts

Exodus Team; Clix Diesel, the voice of Exodus Viewer and project lead, Ash Qin is Exodus’ Linux developer and owns and runs the popular Sci-Fi sim Deshima, Geenz Spad is Exodus’ graphics guy, and Ayamo Nozaki (not present on the podcast) is the lead developer for Exodus.

0:00 – 3:45 – Introductions, we gotta know the players.

3:34 – 4:00 – Clix talks a little about the direction of the Exodus Viewer Development. Mostly that it is targeted at the SL gamers. I take that to mean those that play in the combat SIM’s. They probably take a broader view, but they are from a hardcore combat group in SL.

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#SL Bare Feet

SL Mesh Feet
Mesh Feet w/Deformer On

I was asked to help a person get some bare feet working with their Xcite Feet. The person was about 6 months old. First we had to get past lots of confusion. She had ideas about what Xcite was going to do and what bare feet are. The problems I ran into trying to get things sorted out show several reasons people probably give up on Second Life. Whatever that case is, I learned a lot about bare feet, which is what this article is about.

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Second Life’s Simplified Inventory Project

Now there is an idea… Inventory likely becomes a headache for every user of Second Life. I know I have an ongoing battle with inventory. Now the Lab has come up with a new idea. I suppose it is a spinoff from the SLCC announcement of making SL easier to use.

New Folder View Inventory

ProductTeam Linden posted an announcement in the Second Life Forum about the new project to test the idea of a simplified inventory. See: Simple Inventory Project Viewer. They want feedback on the new inventory. They ask you to give them information on how you think it will affect new users. I guess we can put on our newbie avayar and see how it goes.

The project has a Project Viewer, JIRA Section SINV, and a Simplified Inventory wiki page.

Download and Install

This is the standard download (28mb) and install. The viewer installs in its own folder, so there should be little conflict. It also uses its own settings file (settings_projectviewer-simpleinventory.xml). It does share the cache. While I am a great fan of separate caches for each viewer, I have been allowing all the viewers from the Lab to share the same cache. I don’t recommend allowing the Lab’s 1.23 to share a cache with the new 3.x.x viewers.

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