#SL News 2 Week 48

We had a roll back of the release channels this Thursday. SO, if you are wondering what happened, here is the story.

Quoting Maestro Linden in Thrusday’s Beta Server meeting, “So, let’s go over releases a bit.

This week was pretty ‘exciting’. The main channel got a maint-server that had been in RC for 2 weeks, which mostly included bugfixes. That went pretty smoothly.

However, on Wednesday we ran into some issues with the new code. We’d planned to put new code in all 3 RCs, and we took care of Blue Steel and Magnum, but by the time we got to Le Tigre, the grid was sick (unrelated to the new code), so Coyot aborted the Le Tigre roll.

Then there were reports in the forums about offline IM emails from objects being broken; if an object sent you an IM and you were offline, the offline email would contain all the usual details *except* for the message this bug affected both Blue Steel and Magnum since they both shared the responsible change.

Then, after digging into offline emails a bit more, we noticed that the ‘To’ field of offline emails would show the object owner’s name instead of the recipient’s name. So it would be like “To: Motor Loon <so***********@***il.com>” which was a little confusing 🙂 Fortunately they went to the right person at least.

Anyway, these bugs were kind of bad, but we weren’t sure that they were worth the trauma and downtime of an emergency rollback. But then this morning, we became aware of a 3rd bug, from support. It turned out that deeding parcels to groups was failing. That was the main cause for the rollbacks this [Thursday] morning.

So, now we’re back to Server 12.11.09.266804 on all 4 channels.

Kelly was pretty quick with bug fixes for those 3 issues, but they’re still in testing. We hope we can try again next week.

#SL News Week 48

This week following the Thanksgiving holiday we move back to the regular server updates. The Main Channel gets the maintenance package that was running on all three release candidate channels. This package has the fix for linksets and objects larger than 64 meters. (BUG-166Something invisible pushes avatars around.)

Server Scripting Meeting November 2012

While some saw linksets larger than 64m as a good thing, it was being used to grief people and also accidentally causing problems. With this release the problem is ‘fixed’.

Read more

#SL News 2 Week 46

In the USA Thursday 11/22 is Thanksgiving Holiday. So, week 47 is going to be a ‘no change window’ for Second Life™ upgrades. Also, the normal Server Beta User Group meeting won’t happen.

Screen from BUG-797 – Showing OTHER People’s HUD’s (See last section)

Server Side Memory Leak

Some people are hearing of script lock ups. Examination of the servers where this is reported reveals memory use at the 32-bit process limit. Maestro Linden thinks recent sensor changes were the source of that problem. In any event the sensor memory leaks have been fixed. I’m unclear on whether those fixes are in the current RC channels.

Still some locks up are being seen. If you are experiencing them, file a JIRA BUG. Script item, region, and as precise a time as possible are needed.

Read more

#SL News 1 week 46

Viewer

There is a new Development Viewer out: Second Life 3.4.3 (267007) Nov 14 2012. This viewer has the Large Group Editing and the new HTTP Protocol code. I’ve been playing with it. No crashes so far. Things rez fast. Seems pretty good. I get 15 to 17 FPS in my home with Lighting & Shadows, Ambient Occlusion, and Sun/Moon shadows on.

First Server Beta w/o Oskar 11/8/2012

Loki’s The Well

This is a fun Halloween build by Loki. It costs L$25 to get the HUD to play. It is worth the L$25. Try it you’ll like it. It will scare you at least once. With a little exploring you get a neat shoulder pet.

SLURL: The Well

Update: See Loki’s analysis of the popularity of The Well: T H E W E L L – Aftermath

Read more

#SL Large Groups Edit Rolled Out

Builder’s Brewery sent out an announcement about the Large Group Edit Change (SVC-4968 – readable by all) that rolled out this last Tuesday (week 46). The new code should be on all regions now. The Beta viewer has the code to take advantage of the change.

Whoever wrote the announcement wasn’t quite up on what the changes do and how they affect you but, for practical purposes they are close enough. If you have followed the coverage here, I think you’ve heard better details.

A quick recap of Large Groups, somewhere over 10,000 to 15,000 members, is they could not be loaded for editing. If you fiddled enough you might get a 20k or so group to load. The actual size of a list that could be loaded depended on how well SL was performing and your connection. This made it generally impossible to edit large lists. So, members that hadn’t logged into SL for a year or more could not be pruned out of the group. Roles in the group could not be changed. That has been fixed.

Read more

#SL News 2 Week 45

Some interesting things are happening. The Server Beta User Group met Thursday in Morris, ADITI. This was Oskar Linden’s weekly meeting. Oskar is gone, it is fact. Maestro Linden is taking over the meeting… or may be Coyot Linden. I’m not sure it has been decided. But, it is the intention to keep the meetings going. Also the Deploy threads in the forum will continue.

First Server Beta w/o Oskar 11/8/2012

I think it looks like Maestro Linden will run the meetings. Maestro hopes to get more developers from the server project attending the meeting. There are a number of server enhancements and features moving forward. We hear very little about them. Getting more developers involved may give us more information.

In News 1 I covered the roll out packages, so I won’t repeat that information.

They have found a new crasher bug in the code running in Magnum. Maestro says they have already found a fix for that problem.

Read more