There is a new Development Viewer out: Second Life 3.4.3 (267007) Nov 14 2012. This viewer has the Large Group Editing and the new HTTP Protocol code. I’ve been playing with it. No crashes so far. Things rez fast. Seems pretty good. I get 15 to 17 FPS in my home with Lighting & Shadows, Ambient Occlusion, and Sun/Moon shadows on.
Loki’s The Well
This is a fun Halloween build by Loki. It costs L$25 to get the HUD to play. It is worth the L$25. Try it you’ll like it. It will scare you at least once. With a little exploring you get a neat shoulder pet.
SLURL: The Well
Update: See Loki’s analysis of the popularity of The Well: T H E W E L L – Aftermath
Friday Simulator Group Canceled
Now that Oskar Linden is no longer with the Lab, Andrew and Simon Linden are going to roll the Friday meeting of the Server-Scripting group into Oskar’s, now Maestro’s, Server Beta user group meeting.
There will still be the Server-Scripting meeting on Tuesday at 12:00 Noon SLT in Denby, AGNI. But, Friday’s meeting will now be on Thursdays at 3:00 PM SLT in Morris, ADITI.
It is a bit of a bummer because by late Friday the Lindens have met and decided for certain which server updates will roll out to the various channels. We got that information in Friday’s meeting. On Thursday things have not been finalized. So, we may get a surprise now and then, as things change in 24 hours.
Andrew Linden explained some of the reasons for making the change.
The impetus for these changes are a combination of things…
(1) Sticking around late on Fridays when we’d rather leave early, or take the day off for a long vacation has been a slight burden over the years. Not a big one but it has certainly crossed our minds.
(2) Oskar’s departure left a little bit of vacuum on Thursday afternoons.
So, the question was raised: close Thursday? or maybe close Friday instead? Also, the usefulness of two Simulator User Groups per week was brought up over the years. We always defended the two meetings because we think they are valuable.
Originally these meetings were created for the Havok4 physics engine upgrade and I wanted to make myself available to concerned residents.
I didn’t want to have a single time that might be time zone unfriendly to half of our community. I think I opened Fridays first and then decided on Tuesdays for the European crowd.
You may remember but I’ll remind you, Kelly Linden closed his Linden Scripting Language User Group sometime ago and rolled it into Friday’s meeting. Kelly has been at most Friday meetings to answer questions on Scripting and announce changes.
We are assuming Kelly will now be at the Tuesday and/or Thursday meetings.
The interest list refers to the code server code that figures out what the viewer is interested in rendering and what information is needed then sends it. Andrew Linden has been working on it to improve performance and reduce bandwidth. Last week (45) Andrew announced he has most of the performance issues resolved.
You can see the updates the server is sending by turning on: Top menu: Develop-> Show Info-> Show Updates to Objects. Red is a full update and blue is a minor or ‘terse’ update. Green indicates the item has dropped from the interest and is to be deleted from the render queue.
Scripts that generate visible changes can create stead streams of update indicators.
This revision of the Interest List is not a major overhaul according to Andrew. He doesn’t expect to see large improvements. These will be more of the stop watch type of thing. There may be some perceptible improvement in regions with lots of avatars.
There may be a pile on test of the Interest List code this Thursday (Week 46) at the server beta meeting.
Lost packets are a problem for the Interest list code. When the green change (die packets) are lost it becomes a problem. In Andrew’s next round of changes he hopes to fix that problem.
Lost greens produce ghosts. These ghost prims can be recognized because they disappear when selected.
Some attachments will generate red and blue indicators at the regions 0,0,0. This is a bug that has yet to be fixed. Since it is mostly a Linden debug tool don’t expect it to fix any time soon.
The earliest we may see this code reaching a release channel is the last week of November.
This code will be the Phase I of Interest List code. Andrew says there is more to do in Phase II.
Main Channel Roll Out
Simon Linden says this went well. They did have a scare from a region/estate debug setting to “disable collisions” which was changed so it actually works now. Some time back it had been disabled for the Mesh roll out.
This is a setting estate managers use to help them remove griefing objects. Now it works.
Blue Steel, Le Tigre, and Magnum will be running the same code this week and next. During week 47 there will be no roll outs because of the US holiday Thanksgiving. There will be two updates between Thanksgiving and Christmas. Then no more updates until after the New Year holiday.
SL Viewer Beta
If things have gone well, we will have a new Beta Viewer today. This is expected to be the last in the 3.4.2 series. Next week (47) we will see a 3.4.3 version that will have all the things from the current Development Viewer and a couple more bug fixes.
The 3.4.3 version will have the first pass of the HTTP texture pipeline. This should give us a performance boost that reduces time to rez an area.
There is no news on where we are in seeing SL on Steam.
From Oz Linden’s perspective interest in the Deformer has died out. For weeks we have been trying to get test clothes. That has not worked well. So, my take is the Mesh Deformer is sort of sitting off to the side. I’ve been reminding people and it doesn’t seem to have done much good.
People seem to not understand the Contribution Agreement. They seem to fear what they imagine it means and refuse to provide test clothes. So, once again ignorance of facts is making a mess of things.