Second Life Avatar Offset

There has been some discussion for a time about how SSA (Server Side Appearance bakeing) has messed up avatar-offset. This is the offset most third party viewers provide that allows you to adjust the distance from your avatar to the ground or a chair when sitting.

Henri Beauchamp and a few others have been asking the Lindens to do something with the problem. It affects lots of pose balls and sit adjusted items in SL. As best I can tell the Lindens see this as a minor problem. So, there has not been a fix, at least not one that works for most people. The worst problems are being fixed, but…

The Firestorm Dev Team has removed the avatar-offset feature from the new 4.4.0 viewer just released. (At least I am told so in FS Support and I can’t find it) Watching the support channel this morning the top two question have to do with ATI users getting black screens (fix) and people asking where the avatar-offset feature was moved to… the answer: OUT.

Read more

Second Life News 2013-16 #3

CHUIBUG-191 – This JIRA item is about problems entering Japanese characters in the new CHUI input field. That is being worked on. Oz Linden thinks the team may need some help with testing the fixes. If you use Japanese and would like to help, file a bug report in the CHUIBUG part of the JIRA.

Materials Project Viewer

We are getting more releases of the Project’s viewer. There are more releases than what one sees on the Wiki page. Oz tells us that the other releases found via the latest.html page may not be a good choice for users. These may be copies of a viewer that has not yet made it through the QA process. Once the viewer passes QA Oz posts a link to it on Alternate Viewers. This should be the viewer you use for testing. I have links to both channels in the left column here. The untested version may be a problem for you, the user.

Read more

Second Life News 2013-16 #2

Tuesday saw the roll out of the HTTP Package Monty Linden has been working on. This ran on all three RC channels last week. The package has to do with changing the connection protocols used between your viewer and the Second Life™ servers.

Server & Scripting 2013-16
Server & Scripting 2013-16

A few people are reporting an increase in PING time. I haven’t seen it yet.

Some are complaining about region crossings. Simon Linden discussed crossings with us in the meeting.

Read more

SL Server Side Appearance

The feature formerly known as: Server Side Avatar Baking is moving forward. Nyx Linden tells us today that the Sunshine code is now in the Beta Viewer branch. That means we have a working viewer with the near final features. So, far the server side is only running on the Preview Grid, ADITI. Look for the region SunshineTest.

If you find a bug, report it ASAP. Otherwise the bug will likely make it into the main release viewer.

Nyx was asked how quickly this feature would roll out to the main grid. Nyx and Oz have both said it is a bit of an awkward rollout and may take some time.

Read more

Second Life News 2013-15 #3

There was no new news on the server updates at Thursday’s Beta Server meeting. We did get a bit more information.

[youtube SSs5dombRvQ]

(There is a link to the Materials Project Viewer in the left column – more below)

Maestro Linden tells us that Monty Linden’s HTTP Project needed more ‘baking time’, in case there were any subtle issues. This is the project that changes more of the communications between your computer and the Second Life™ servers over to the HTTP Protocol. I suppose since they had the opportunity to roll the package out to all three RC channels before going to the main grid they took it. Or… they may not have had anything else ready to rollout.

Read more

Second Life News 2013-15 #2

It seems the updates for the Release Candidate planned to rollout on Blue Steel and Le Tigre did not make it. So, the package planned for Magnum was rolled to all three RC regions.

The Magnum package is the HTTP one with a crash mode fix.

So, if you have been testing the new Animation Override functions, you are out of luck for a week or so. The scripts you have made will continue to work. But, compiling (saving) new scripts to test is going to fail.