SL Landing Point Orientation

Is that an obscure enough title?  You may have noticed that the direction your avatar faces at Landing Point Hubs has changed behavior since Tueday. Until now an avatar always rezzed facing east. This was a bug. The server is supposed to pass along data to the viewer that specifies which way the avatar faces.

Server Beta Meeting 2013-19
Server Beta Meeting 2013-19

The point was that people could tp in and the land owner could set the Landing Point’s to face the avatar the right, or convenient, direction. See: About Land. I don’t see how direction can be set. But, I am not a land owner. I think it has to do with which way your avatar is facing when you set the landing point.

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Second Life News 2013-19 #2

Server & Scripting Meeting 2013-19
Server & Scripting Meeting 2013-19

AO Functions

You’ll know they are there, if they work. I think Maestro Linden means they are grid wide now. He explained it this way:

Ah, see the next line, Inara:

* Changes since 13.04.26.274926
** Includes changes from Second Life Server 13.04.29.274986

That 13.04.29.274986 version has all the AO goodies.  I’m removing the “Changes since 13.04.19.274370” section from the 13.05.04.275247 release notes to prevent further confusion.

Direct Delivery

I don’t say much about the Market Place. It is too frustrating and the Lindens working on it stay hidden. But, this morning I see new forum posts about the SL Market Place Product Reviews not working. One person wanted to leave a comment on their product about a problem mentioned in a review being corrected. They couldn’t.

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AO Functions Rollout

Maestro Linden has posted in the Deploy thread answering Inara’s question on when the AO functions would be rolled out. The answer: today. The release notes have been changed to avoid making it sound like the AO functions were being taken out.

Second Life News 2013-18 #2

Second Life™ data centers are located in Phoenix and Dallas according to Maestro Linden. He is not sure but thinks there is another in DC. A few months ago the Lab was consolidating from three data centers to two. So, it is probably two, but one never knows.

When asked, Maestro confirmed there is no data center in San Francisco.

If you geo-locate the region IP addresses (site) you can get from the viewer’s Help-About…, you will probably find the addresses are in other locations. For me most regions appear to be served from San Francisco. I suspect that if you are on the east coast of the USA you’ll find them in a different city, but I’m not sure. Let me know if you check it.

I’m about 460 miles from San Francisco and about 300 miles from Phoenix. So, one would think that I would connect to the closer servers in Phoenix. But, network traffic routes through the major backbones and data centers. Traffic leaving Southern California generally travels up to Los Angles (LA). For me to connect to a site in Cambridge, Mass. (173.223.104.110) my connection is through LA and up to Montréal, Canada and eventually to Cambridge. Not the most direct route for surface travel. The point being map distance is not the same as network distance.

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Second Life Prims Not Rezzing

For some time we have had prims that don’t rez. Parts of a road or wall or something will be missing. If we right-click where they ‘should’ be, they snap into view. The problem is in the viewer. It is a years old problem, but generally rare. Recent Interest List changes have made it worse.

Andrew says there is a fix but the code is currently in very crashy viewer. After my day in Fantasy Fair I think the main, beta, and development viewers are all way crashy. I’m trying to chase down what’s up with that. I was having trouble staying on for more than 15 minutes at a time, which may be something on my side. Whatever, Andrew’s fix has not made it to the QA teams yet. They need to get the crashing fixed before it goes to them.

Andrew says the fix is in with the viewer code that has the viewer hinting for the server. This is the hinting that tells the server more about what the viewer needs and what’s in the viewer’s cache.

As it turns out the problem with the prims not rezzing comes from the viewer getting confused about what it has cached and can render and what it needs to wait to render. It has all it needs, but doesn’t realize it.

At best we won’t see the fix rollout for a couple of weeks. The viewer people are focused on getting SSA out. (Server Side Appearance – baking) Behind that is the Materials release. From our seats it is a coin toss for which is going to go through first; hinting and prim rez fix or Materials. Whichever, I expect it to be after SSA is rolled out.

There are some possible problems with SSA, think COF Corruption and unexpected surprises. If things go badly with SSA, that will delay the prim-rez-fix. We’ll have to wait and see what happens. And… things could go well.