With some luck we’ll see the Scripting Maintenance Project roll to the main grid this week. Since last Wednesday Blue Steel has been running the project’s code. Kelly Linden says it is looking good and will probably be a candidate for roll to the main grid this week.

Along with new scripting functions come simulator performance improvements. The graph shows some of the improvements. If I understand correctly we should be able see a noticeable improvement.
New Scripting Features in LSL
- llSetMemoryLimit() – This sets the maximum amount of memory the script can use. With this function the sizing and color scripts for hair and shoes can be set to use less memory. Because there are so many copies of the scripts in hair this should have a large impact.
- llGetMemoryLimit() – This reports what the memory limit is.
- llGetObjectDetails() – A new item has been added to the flags: OBJECT_SCRIPT_TIME. This item returns the average script time an object or avatar is using. The value is in seconds and is the same number as one sees in Top Scripts in the Estate Manager’s Tools.

