
Gaia Clary has opened a thread in the SL Blogrum for feedback on the Mesh Upload Process. You may know Gaia from the video tutorials about Blender and SL sculpties and meshes found on Machinimatrix.org.
Second Life and Virtual Worlds
Things about SL

Gaia Clary has opened a thread in the SL Blogrum for feedback on the Mesh Upload Process. You may know Gaia from the video tutorials about Blender and SL sculpties and meshes found on Machinimatrix.org.
Dan Linden has put up a post asking for mesh testers. Help us test Mesh performance
There is a challenge in regard to testing prim equivalency and parcel prim limits. There are some serous tick-you-off gotcha’s evolved in prim limits and mesh equivalents. This is the testing they need help with. So, if you want a parcel on the Preview Grid and are willing to help out with building mesh stuff, sign up.
Hey folks,
we need your help in testing Mesh within real limitations. We want to get “real world” numbers for render and streaming performance and this means building content on parcels with restricted size instead of region size sandboxes.
See the post for how to sign up. Only 64 parcels available. You need to fill them up with meshes.

The Phoenix team posted an announcement today. Some time ago they said there would be one more release of Phoenix before they moved on to the Firestorm viewer, which will be based on Snowstorm code. Well, they say the new release of Phoenix will be out this Friday. See Nov 30th Office Hour & Contest info
Jessica Lyons talked about the coming release in Rezzed.tv’s Phoenix Hour. The first announcement is about the creation of a YouTube series of video tutorials in Phoenix’s YouTube.com Channel. The first ones will cover multi-wearables and inventory links. There are two videos up as I write. One is about the new Parcel Windlight Settings. More about that later. The other is about Display Names and more about that too.

Good way to start the month, release a new version of one’s viewer. The Dolphin blog announced today the release of version 38. It seems the build numbers common in other developments is not used in Dolphin versioning, as I over looked last Dolphin update.
Get your copy here: Dolphin Viewer 1.5.38.3627
Of course ‘interesting’ means interesting to me. There are other updates, additions, and fixes that I haven’t mentioned. See the link above.

Today S20(42) was released. A couple of days ago I was wondering what was up with the (42) release I saw come up in my RSS feed. By the time I got around to looking at the blog the article was gone. Today Kirsten explained what happened, basically a change of mind. Kirsten decided the version was too buggy to be out.
We are also warned that this release is likely to be buggy. This version, while not appearing dramatically different, is a big change. The entire viewer has been stripped down and redone as a combination of the Mesh Project Viewer and the version 2.5.x viewer code was incorporated.
Viewer Changes
The mesh upload interface has been revised in the Mesh Project Viewer and the upload reworked. One can get the latest Second Life Mesh Project Viewer and check it out. I think the layout is much nicer. (Also this link should always point you to the latest Mesh Viewer.)
This version is likely the user interface that we will have at Mesh rollout.

Lots of people want working fingers, which requires the addition of more bones to the avie. No word if that is going to happen. I personally have my doubts, but may be down the road.
Currently the only usable skeleton in SL is the avie’s. But, having other skeletons that could be animated would make things like dragons, horses, and dogs much easier to animate. Whatever, they will not be part of the initial rollout of mesh. However Prep Linden is working with them.