Second Life News 2014-15 #3

Viewers

The current main viewer is version 3.7.5-288464. This is the Google Breakpad RC Viewer promoted to the main release viewer. If you dig around in the log files section you’ll find more ‘marker files’ and more logged information. The Lindens have moved the start of logging, no easy task, further toward the beginning of viewer start  up and the end of shutdown.

Marker files are uniquely named and often have no data inside or very little. The purpose of the files is to basically leave breadcrumb trail for the error reporting process to follow. They are written because if the viewer crashes it often won’t be able to log an error. So, at certain points a ‘marker file’ is written so the next time the crash reporter runs, which is before viewer actually starts, it can check to see what the viewer did in its last run and report when it crashed. The marker file gives some idea of how far the viewer got in its process before crashing.

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Second Life and the Mac WebKit Problem

Me... a Protester?
Me… a Protester?

 My readers will know Mac users have a problem. There is no near term solution to the problem for several reasons. Even more confusing is there are multiple problems. And today a group approached me hoping to put together a movement to show Linden Lab the extent of the problem and the interest in getting it fixed.

So, I’m scratching my head wondering if the Lab is in a position to fix the problem… and which problem are we talking about? Since I’m not a Mac user, I’m probably not the best one to write this, but no one else seems to be covering it.

I’ve touched on Mac issues in the past; Second Life News 2013-11, Firestorm Viewer News 2014-7, Viewer Release Pipeline Update, and others. The SL Viewer and Third Party Viewers are moving to support Apple’s Cocoa frame work or may be I should say did so move in 2013. But, that has left Apple users on older operating systems behind. SL apparently has problems running in the older Apple OS’s. This has resulted in Apple users staying with older viewer versions.

As we near another release of the Firestorm Viewer those issues are coming to a crisis point for some users. The recent blocking of Firestorm 4.4.0 is bringing home the point of the team only allowing 3 versions to run on the SL grid and blocking older versions. People are getting the idea the team is actually blocking older viewers. 

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Second Life Bugs

Some are seeing behavior changes in the viewer. It doesn’t seem anyone knows if they were intentional. Whether they are or are not, some people are not happy.

Ardy Lay describes the problem as:

Expectations:

A) Avatar is expected to stop watching mouse pointer after a short period of mouse inactivity.

B) World Map is expected to close-couple pan with mouse movement and stop panning when mouse motion is stopped, regardless of mouse button state after stop.

Results:

A) Avatar is watching mouse pointer long after mouse pointer motion stops.  This defeats a mechanism by which life-like behavior is imparted into avatar motion.

B) World Map exploration is being awkward as the mouse button must be released to stop the map from panning away from the desired view.

These changes start to appear in SL Viewer versions 3.7.3 and 3.7.4. I find them in version 3.7.6.

With the map, I like the change. To see it click on the map part of the World Map and flick the map left or right. Hold the left mouse button down after the drag/flip motion. The map will continue to scroll. How fast you jerk the image does not seem to matter.  The map scrolls at the same speed.

You’ll see some odd behavior when you move quickly. I think our hand bounces a bit at the end and that can confuse the map scroller. Try it. You’ll see.

As to the avatar eyes following the mouse, I have mixed feelings. I gave up trying to control the avatar for pictures with that feature. See Strawberry’s recommendations for pose tools. So, this is not much of an issue for me.

Second Life and What Fits

A couple of days ago Jeremy Linden put a new page into the Second Life™ Knowledge Base: Buying clothing that fits your avatar. The same day a post appeared in the Second Life Blog: Help Customers Buy Clothing that Fits their Avatars. Both of these target the confusion surrounding mesh clothes and avatars.

Consider. We started out with what I call system clothes. These are the decals we place on the avatar that look like clothes. This is the shirt or pants we make when use the features in Appearance. We hang prims and sculpties on the avatar to embellish the ‘decal’ clothes. These clothes fit the avatar perfectly. Consider ‘perfectly’ to mean no skin poke through.

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The Ditko University in Second Life

Update: Ditko University’s in-world location closed May 28, 2014.

Somewhere in the information flowing past me I came across The Ditko University and the classes they teach. Their class schedule is here: Ditko Class Schedule. This item caught my eye: Blender Avastar Animations 101 by Haven Ditko.

I’ve done animations, but my animations (about 6) were done before I got Avastar. While I did a lot of work figuring out animation retargeting last year, I was having a tough time of it. Blender had problems at the time and I am a novice when it comes to animating. So, I wanted to check out this class and make sure I have a good understanding of the basics. 

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Philip Speaks at VWBPE 2014

This morning Daniel Voyager has a link to this video, which is about 33 minutes. Daniel also has an index to the video: VWBPE 2014: Philip Rosedale Keynotes – Live Updates. It is based on time-of-day rather than minute marks. But, you can get a sense of where in the video things are.

I didn’t hear much new information in this speech/video. Drax, or at least some Draxtor… and it sounds like a question the world famous Drax we know would ask, asks if High Fidelity (HF) will make Second Life™ obsolete. In answering Philip sounds a bit like a politician. Meaning I didn’t really hear an answer. There is no yes or no or may be or what would have been most accurate: I don’t know. He does point out that Linden Lab is an investor in HF. He expects HF technology to make it into Second Life.

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But, the question is valid. Think about it. If HF can eliminate lag then Second Life will have to eliminate lag or I believe it will die. Which would you rather use? A laggy world or a highly responsive one? We already know lag is a major objection that new users of Second Life have. 

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