Second Life Mesh Tutorial

Second Life Mesh
Second Life Mesh

Those into sculpties will or should know the name Gaia Clary. Gaia makes sculpty tutorial videos and runs the Machinimatrix.org blog. Gaia also makes JASS, Just Another Sculpty Studio.

Gaia has a new, and to me surprising, tutorial up. This one includes how to export your avatar from Second Life and get it ready for other mesh work.

The tutorial is for those making mesh avatars and clothes. Plus it is a way to export your custom avatar for use in Blender or 3DSMax. It goes on to cover attaching the mesh to the avatar armature and weighting the mesh so it deforms correctly with joint movement. 

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Mesh Testers Needed

Dan Linden has put up a post asking for mesh testers. Help us test Mesh performance

There is a challenge in regard to testing prim equivalency and parcel prim limits. There are some serous tick-you-off gotcha’s evolved in prim limits and mesh equivalents. This is the testing they need help with. So, if you want a parcel on the Preview Grid and are willing to help out with building mesh stuff, sign up.

Hey folks,
we need your help in testing Mesh within real limitations. We want to  get “real world” numbers for render and streaming performance and this  means building content on parcels with restricted size instead of region  size sandboxes.

See the post for how to sign up. Only 64 parcels available. You need to fill them up with meshes.

 

Second Life Mesh Update

Viewer Changes

The mesh upload interface has been revised in the Mesh Project Viewer and the upload reworked. One can get the latest Second Life Mesh Project Viewer and check it out. I think the layout is much nicer. (Also this link should always point you to the latest Mesh Viewer.)

This version is likely the user interface that we will have at Mesh rollout.

Second Life Viewer
New Mesh Dialog #1

Bones

Lots of people want working fingers, which requires the addition of more bones to the avie. No word if that is going to happen. I personally have my doubts, but may be down the road.

Custom Animated Skeletons

Currently the only usable skeleton in SL is the avie’s. But, having other skeletons that could be animated would make things like dragons, horses, and dogs much easier to animate. Whatever, they will not be part of the initial rollout of mesh. However Prep Linden is working with them. 

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