Second Life Liquid Mesh Early Warning

UPDATE: 2014/1 –  A newer version of Liquid Mesh called Fitted Mesh is now the standard for mesh clothes. Fitted Mesh is still in beta development in January 2014. Liquid Mesh clothes made pre-Fitted Mesh seem to be usable and are apparently not broken by the implementation of Fitted Mesh. So, Liquid Mesh is now a sort of support way to make mesh clothes.

Liquid Mesh is very very much not supported by the Lab. We hear this at the user group meetings. The Lindens are telling us repeatedly. In some ways the Lindens are getting a bit arrogant about the issue. Like if you didn’t pay attention, tough. We told you. That attitude will walk them into a wall.

Leg Muscle Test
Leg Muscle Test

The problem is the developers and residents don’t attend the user group meetings.

The image shows jeans made of Liquid Mesh. I was changing the leg muscle settings in Appearance. You can see the jeans changed per the Appearance settings.

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Mesh Deformer and the State of Mesh

The Deformer project remains pretty much on hold. The JIRA thread STORM-1716 has turned  in to a massive discussion where the uninformed and technically illiterate rant about what should be done. It is now a useless JIRA report too long to read with good technical information buried in thousands of words of useless rhetoric. The purpose that report best serves is to demonstrate why the JIRA was closed.

Mesh Shape Changing
Mesh Shape Changing

So… until Oz Linden can convince Linden management to assign people to the Deformer/Avatar project I see it remaining on hold and the JIRA item having devolved into a waste of time.

With In-Worldz deciding to adopt the Deformer, we are likely to see it added to viewers that support non-Second Life grids. But, for those viewers to be used in SL, they have to be classed as experimental viewers. That likely means little use by residents and lagging support. But, it might increase the Lab’s priority for the Deformer… might…

But, there is a need now and an annoying problem with Mesh Clothes.

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Blender Measurements for Second Life

There is a good thread in the SL Forum for those that are interested in making to-scale objects with Blender. See: Getting a good measurement for SL within Blender.

Blender Units - by Aquila Kytori
Blender Units – by Aquila Kytori

Codewarrior Congrejo makes a suggestion in the thread that I use in my modeling. Put an avatar in the scene. I strongly urge furniture makers to go to the trouble to do that. I literally do not have ANY furniture that fits my avatar. Couches are ridiculous. The distance from the face of the back rest cushion to the front edge of the seat can be a couple of meters. WTH?

There are bits in the forum thread that may surprise even experienced Blender users.

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Mesh Deformer Update 2013-28

Well, it has finally happened. Another grid, In-Worldz, is going ahead with the Mesh Deformer. They contacted Karl Stiefvater (Qarl Fizz) and paid him to make changes to improve the Deformer’s performance.

Karl is estimating that the new version is 21 times faster. I don’t know that anything else has changed in the Deformer. Is it faster because the process of deforming changed? I don’t know. I doubt it. But, may be.

Henri Beauchamp posted in STORM-1716, the Deformer JIRA, that speed really hasn’t been the problem some think it is. But, there is a problem with how the viewer is handling the item’s LoD. That problem delays the deformer kicking in. So, this change may not resolve the ‘time’ problem in SL Viewers.

Henri says he will support this new Deformer code in Cool VL Viewer in his three branches of the viewer. The code is already in his viewers. BUT… only when connected to OpenSim grids. Only his experimental viewer will support the Deformer in the SL Grid. Linden Lab’s Viewer Policy requires any viewer that changes the ‘shared’ experience to be an experimental viewer until the feature is officially released by the Lab.

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