More and more Third Party Viewers (TPV) have built in Animation Overriders (AO). A huge problem for those of us that use multiple viewers is the problem of each viewer having unique AO folders. There is no standard AO folder. Milkshake names their AO folder Milkshake, Phoenix’s is named Phoenix, Firestorm’s is Firestorm…

If you have walk’s and stand’s that are no copy, you were screwed. You were forced to have different animation sets for each viewer, which sucks. This is the main reason I still use my ZHOA-II HUD. It is available in any viewer I choose to use. Plus I only need to set it up once.

I also avoided using built-in AO’s because I have a couple of favorite animations that are no copy. Fortunately more and more animations are provided as copy-ok. The super cheap (L$10 mostly) animations in Kuso are copy \o/. Eventually I’ll find replacements for my no-copy fav’s. (I was new when I bought them.)
AO’s Change
I haven’t been keeping up on Viewer AO’s. When they first came out I played with them, ran into problems, and stopped using the built-ins. At some point things changed. While playing with the Milkshake Viewer I decided to try the built-in AO for one of my Alt’s.

Milkshake has a nice AO system. I like it and was surprised several times. I’m not sure who wrote the code or which viewer had the system first, that just doesn’t matter to me. Sorry programmers, no offense or diss intended.

