The minutes from Mesh Office Hours Meeting are out. This time they were placed on the blogrum as well as the Wiki. See Mesh Office Hours 10-25-2010 for the full transcript. I’ve covered the parts I think are interesting.
Changes
Second Life Chat/IM Log Format
The newer SLV2’s, since the Display name versions, use a new chat/IM log format. The previous logs have been plan text files. The LLSD type files are basically a type of XML file. There are advantages and disadvantages to changing the format. Whether or not it is a good thing for you, the change is here.
Second Life General Update
Many of the recent changes in Second Life show up in the Wiki. It is hard to know what really changed unless you are into the specific Wiki subject. This is not intended for reading. Skim it for the items that interest you.
The Wiki subjects changing recently are;
Second Life Updates 2010-10-12
Server Release Candidates
Things are happening. I’ve covered most of them in other posts. This one is a general update.
Once again there is no server update to roll to the grid. The Release Candidates in testing in Blue Steel and Le Tigre did not survive 6 days of testing. The fixes in the RC have been ‘fixed’ and new fixes added and rolled out to Blue Steel regions. The TMalloc build is being fixed and returned to Le Tigre for more testing.
Second Life Viewer Ideas & Progress
With the new transparency at Linden Lab we have lots of information about what is being done with the second Life viewer and servers. This article is about the things I’ve come across that are in progress at the development level.
Merov has added code to measure the performance of llkdu.dll and its alternative OpenJPEG. For now it appears KDU is 4 times faster than OpenJPEG at decoding compressed images. The performance measuring code is being improved for use with OpenJPEG and JASPER. This will help TPV and LL developers make viewers faster.
Second Life Grid Updates
Updated 2010-09-14 – scoll to end of article
Oskar Linden updated part of the Beta Server Wiki to announce the Blue Steel Release Channel changes are coming to 10% of the grid 9/14. If those changes hold up, they will spread to the rest of the grid on 9/21.
What’s changing? This is an example of one of the first rollouts using the new three channel process. So, the number of changes is small compared to previous updates as current changes are split up for testing. If these changes hold for 6 days, they will go to the rest of the main grid and into the other two release channels with the items being tested in them.
These changes are mostly exploits and SIM crasher fixes. Since these are ‘holes’ still active on the rest of the grid, Oskar is not publishing steps to reproduce the problems (a normal part of the testing process) for obvious reasons.